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Searched refs:atlasSizeInvSize (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h343 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize; in CalculateLighting() local
357 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting()
360 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting()
435 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize; in CalculateLighting() local
449 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting()
452 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting()
579 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize; in CalculateLighting() local
593 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting()
596 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLighting()
703 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize; in CalculateLighting() local
[all …]
H A D3d_dm_shadowing_common.h58 …sampler2DShadow shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactor, vec4 atlasSizeInvSize, u… in CalcPcfShadow() argument
65 const vec2 textureSize = atlasSizeInvSize.xy; in CalcPcfShadow()
66 const vec2 texelSize = atlasSizeInvSize.zw; in CalcPcfShadow()
130 …sampler2DShadow shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactor, vec4 atlasSizeInvSize, u… in CalcPcfShadowMed() argument
193 …sampler2DShadow shadow, vec4 inShadowCoord, vec4 shadowFactor, vec4 atlasSizeInvSize, uvec2 shadow… in CalcPcfShadowSimpleSample() argument
224 …sampler2D shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 … in CalcVsmShadow() argument
249 …sampler2D shadow, vec4 inShadowCoord, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 shadowFlags) in CalcVsmShadowSimpleSample() argument
H A D3d_dm_structures_common.h314 vec4 atlasSizeInvSize; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h88 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize; in CalculateLightingInplace() local
107 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace()
110 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace()
141 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace()
144 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw); in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag172 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize;
188 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
191 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
219 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
222 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
H A Dcore3d_dm_fw.frag141 const vec4 atlasSizeInvSize = uLightData.atlasSizeInvSize;
156 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
159 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
185 … uSampColorShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
188 … uSampDepthShadow, shadowCoord, NoL, shadowFactors, atlasSizeInvSize, lightFlags.zw);
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp150 lightStruct->atlasSizeInvSize = shadowAtlasSizeInvSize; in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1051 lightStruct->atlasSizeInvSize = shadowAtlasSizeInvSize; in UpdateLightBuffer()