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Searched refs:attachmentHandles (Results 1 – 23 of 23) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp195 renderPass.renderPassDesc.attachmentHandles[0] = blurInfo.output; in Execute()
274 renderPass.renderPassDesc.attachmentHandles[0] = vel0; in ExecuteTileVelocity()
307 renderPass.renderPassDesc.attachmentHandles[0] = vel1; in ExecuteTileVelocity()
336 renderPass.renderPassDesc.attachmentHandles[0] = vel0; in ExecuteTileVelocity()
H A Drender_node_shader_passes_generic.cpp66 …rp.renderPassDesc.attachmentHandles[idx] = renderPassInput.renderPassDesc.attachmentHandles[idx].G… in ConvertToLowLevelRenderPass()
378 …nderPass.renderPassDesc.attachmentCount > 0U) && renderPass.renderPassDesc.attachmentHandles[0U]) { in ValidRenderPass()
H A Drender_bloom.cpp352 renderPass.renderPassDesc.attachmentHandles[0] = targets_.tex1[0].GetHandle(); in RenderDownscaleAndThreshold()
395 renderPass.renderPassDesc.attachmentHandles[0] = targets_.tex1[idx].GetHandle(); in RenderDownscale()
445 renderPassUpscale.renderPassDesc.attachmentHandles[0] = targets_.tex2[idx - 1].GetHandle(); in RenderUpscale()
477 input = renderPassUpscale.renderPassDesc.attachmentHandles[0]; in RenderUpscale()
485 renderPass.renderPassDesc.attachmentHandles[0] = bloomInfo_.output.handle; in RenderCombine()
706 renderPass.renderPassDesc.attachmentHandles[0] = bloomInfo_.input.handle; in CreateRenderPsos()
H A Drender_blur.cpp116 renderPass.renderPassDesc.attachmentHandles[0] = imageData_.mipImage; in Execute()
387 renderPass.renderPassDesc.attachmentHandles[0] = tempTarget_.tex.GetHandle(); in RenderGaussian()
396 renderPass.renderPassDesc.attachmentHandles[0] = imageData_.mipImage; in RenderGaussian()
H A Drender_node_mip_chain_post_process.cpp297 RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in GetBaseRenderPass()
307 renderPass.renderPassDesc.attachmentHandles[0] = imageHandle; in GetBaseRenderPass()
329 const RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in RenderGraphics()
H A Drender_copy.cpp48 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
H A Drender_node_single_post_process.cpp293 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp120 …nst GpuImageDesc baseDesc = gpuResourceMgr.GetImageDescriptor(renderPassDesc.attachmentHandles[0]); in ValidateRenderPassAttachment()
125 …puImageDesc desc = gpuResourceMgr.GetImageDescriptor(renderPassDesc.attachmentHandles[attachmentId… in ValidateRenderPassAttachment()
148 … if (RenderHandleUtil::IsSwapchain(renderPassDesc.attachmentHandles[attachmentIdx]) && in ValidateRenderPassAttachment()
149 RenderHandleUtil::IsDepthImage(renderPassDesc.attachmentHandles[0])) { in ValidateRenderPassAttachment()
1024 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessInputAttachments()
1058 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessColorAttachments()
1088 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessResolveAttachments()
1114 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessDepthAttachments()
1135 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessDepthAttachments()
1162 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessFragmentShadingRateAttachments()
[all …]
H A Drender_node_post_process_util.cpp77 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
690 rp.renderPassDesc.attachmentHandles[0u] = ti_.mipImages[0U].GetHandle(); in ExecuteDofBlur()
693 rp.renderPassDesc.attachmentHandles[1u] = ti_.mipImages[1U].GetHandle(); in ExecuteDofBlur()
H A Drender_node_util.cpp281 rpDesc.attachmentHandles[idx] = ref.handle; in CreateRenderPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp108 …ngineResourceHandle gpuHandle = gpuResourceMgr.GetGpuHandle(renderPassDesc.attachmentHandles[idx]); in HashFramebuffer()
166 const RenderHandle handle = renderPassDesc.attachmentHandles[idx]; in CreateFramebuffer()
427 … gpuResourceMgr_.GetImage<const GpuImageVk>(beginRenderPass.renderPassDesc.attachmentHandles[idx]); in GetRenderPassData()
H A Drender_backend_vk.cpp1366 const RenderHandle handle = renderPassDesc.attachmentHandles[idx]; in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp220 renderPass.renderPassDesc.attachmentHandles[0] = outputHandle; in RenderData()
225 renderPass.renderPassDesc.attachmentHandles[0] = inputHandle; in RenderData()
H A Drender_copy_helper.cpp41 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
H A Drender_node_camera_cubemap.cpp227 renderPass.renderPassDesc.attachmentHandles[0U] = builtInVariables_.output; in ExecuteSinglePostProcess()
238 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp566 renderPass.renderPassDesc.attachmentHandles[0] = buffers.depthHandle.GetHandle(); in CreateRenderPass()
581 renderPass.renderPassDesc.attachmentHandles[1] = buffers.vsmColorHandle.GetHandle(); in CreateRenderPass()
H A Drender_node_default_material_deferred_shading.cpp268 … bindingIdx, renderPassDesc.attachmentHandles[subpassDesc.inputAttachmentIndices[bindingIdx]]); in UpdateSet01()
H A Drender_node_camera_single_post_process.cpp305 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp76 … const RenderHandle handle = beginRenderPass.renderPassDesc.attachmentHandles[idx]; in DebugPrintCommandListCommand()
193 const auto handle = rc.renderPassDesc.attachmentHandles[idx]; in DebugRenderPassLayoutPrint()
227 if (beginRenderPass.renderPassDesc.attachmentHandles[attachmentIdx].id == handle.id) { in PatchRenderPassFinalLayout()
927 const auto& attachmentHandles = params.rc.renderPassDesc.attachmentHandles; in BeginRenderPassUpdateImageStates() local
932 const RenderHandle handle = attachmentHandles[attachmentIdx]; in BeginRenderPassUpdateImageStates()
987 const RenderHandle handle = renderPassDesc.attachmentHandles[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp111 …renderPassDesc.attachmentHandles[subpassDesc.depthAttachmentIndex] = camera.depthTarget.GetHandle(… in UpdateCustomCameraTargets()
114 renderPassDesc.attachmentHandles[subpassDesc.colorAttachmentIndices[0]] = in UpdateCustomCameraTargets()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1006 RenderHandle attachmentHandles[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; member
1025 … RenderHandleReference attachmentHandles[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp67 … images[idx].image = gpuResourceMgr_.GetImage<GpuImageGLES>(renderPassDesc.attachmentHandles[idx]); in UpdateBindImages()
80 …gineResourceHandle gpuHandle = gpuResourceMgr_.GetGpuHandle(renderPassDesc.attachmentHandles[idx]); in HashRPD()
H A Drender_backend_gles.cpp1347 auto color = rpd.attachmentHandles[sb.colorAttachmentIndices[0]]; in DoSubPass()
1473 … static_cast<const GpuImageGLES*>(gpuResourceMgr_.GetImage(rpd.attachmentHandles[i])); in RenderCommandBeginRenderPass()