/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 195 renderPass.renderPassDesc.attachmentHandles[0] = blurInfo.output; in Execute() 274 renderPass.renderPassDesc.attachmentHandles[0] = vel0; in ExecuteTileVelocity() 307 renderPass.renderPassDesc.attachmentHandles[0] = vel1; in ExecuteTileVelocity() 336 renderPass.renderPassDesc.attachmentHandles[0] = vel0; in ExecuteTileVelocity()
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H A D | render_node_shader_passes_generic.cpp | 66 …rp.renderPassDesc.attachmentHandles[idx] = renderPassInput.renderPassDesc.attachmentHandles[idx].G… in ConvertToLowLevelRenderPass() 378 …nderPass.renderPassDesc.attachmentCount > 0U) && renderPass.renderPassDesc.attachmentHandles[0U]) { in ValidRenderPass()
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H A D | render_bloom.cpp | 352 renderPass.renderPassDesc.attachmentHandles[0] = targets_.tex1[0].GetHandle(); in RenderDownscaleAndThreshold() 395 renderPass.renderPassDesc.attachmentHandles[0] = targets_.tex1[idx].GetHandle(); in RenderDownscale() 445 renderPassUpscale.renderPassDesc.attachmentHandles[0] = targets_.tex2[idx - 1].GetHandle(); in RenderUpscale() 477 input = renderPassUpscale.renderPassDesc.attachmentHandles[0]; in RenderUpscale() 485 renderPass.renderPassDesc.attachmentHandles[0] = bloomInfo_.output.handle; in RenderCombine() 706 renderPass.renderPassDesc.attachmentHandles[0] = bloomInfo_.input.handle; in CreateRenderPsos()
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H A D | render_blur.cpp | 116 renderPass.renderPassDesc.attachmentHandles[0] = imageData_.mipImage; in Execute() 387 renderPass.renderPassDesc.attachmentHandles[0] = tempTarget_.tex.GetHandle(); in RenderGaussian() 396 renderPass.renderPassDesc.attachmentHandles[0] = imageData_.mipImage; in RenderGaussian()
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H A D | render_node_mip_chain_post_process.cpp | 297 RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in GetBaseRenderPass() 307 renderPass.renderPassDesc.attachmentHandles[0] = imageHandle; in GetBaseRenderPass() 329 const RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in RenderGraphics()
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H A D | render_copy.cpp | 48 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
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H A D | render_node_single_post_process.cpp | 293 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 120 …nst GpuImageDesc baseDesc = gpuResourceMgr.GetImageDescriptor(renderPassDesc.attachmentHandles[0]); in ValidateRenderPassAttachment() 125 …puImageDesc desc = gpuResourceMgr.GetImageDescriptor(renderPassDesc.attachmentHandles[attachmentId… in ValidateRenderPassAttachment() 148 … if (RenderHandleUtil::IsSwapchain(renderPassDesc.attachmentHandles[attachmentIdx]) && in ValidateRenderPassAttachment() 149 RenderHandleUtil::IsDepthImage(renderPassDesc.attachmentHandles[0])) { in ValidateRenderPassAttachment() 1024 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessInputAttachments() 1058 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessColorAttachments() 1088 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessResolveAttachments() 1114 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessDepthAttachments() 1135 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessDepthAttachments() 1162 const RenderHandle handle = renderPassDsc.attachmentHandles[attachmentIndex]; in ProcessFragmentShadingRateAttachments() [all …]
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H A D | render_node_post_process_util.cpp | 77 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass() 690 rp.renderPassDesc.attachmentHandles[0u] = ti_.mipImages[0U].GetHandle(); in ExecuteDofBlur() 693 rp.renderPassDesc.attachmentHandles[1u] = ti_.mipImages[1U].GetHandle(); in ExecuteDofBlur()
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H A D | render_node_util.cpp | 281 rpDesc.attachmentHandles[idx] = ref.handle; in CreateRenderPass()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 108 …ngineResourceHandle gpuHandle = gpuResourceMgr.GetGpuHandle(renderPassDesc.attachmentHandles[idx]); in HashFramebuffer() 166 const RenderHandle handle = renderPassDesc.attachmentHandles[idx]; in CreateFramebuffer() 427 … gpuResourceMgr_.GetImage<const GpuImageVk>(beginRenderPass.renderPassDesc.attachmentHandles[idx]); in GetRenderPassData()
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H A D | render_backend_vk.cpp | 1366 const RenderHandle handle = renderPassDesc.attachmentHandles[idx]; in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 220 renderPass.renderPassDesc.attachmentHandles[0] = outputHandle; in RenderData() 225 renderPass.renderPassDesc.attachmentHandles[0] = inputHandle; in RenderData()
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H A D | render_copy_helper.cpp | 41 rp.renderPassDesc.attachmentHandles[0u] = input; in CreateRenderPass()
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H A D | render_node_camera_cubemap.cpp | 227 renderPass.renderPassDesc.attachmentHandles[0U] = builtInVariables_.output; in ExecuteSinglePostProcess() 238 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
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H A D | render_node_default_shadow_render_slot.cpp | 566 renderPass.renderPassDesc.attachmentHandles[0] = buffers.depthHandle.GetHandle(); in CreateRenderPass() 581 renderPass.renderPassDesc.attachmentHandles[1] = buffers.vsmColorHandle.GetHandle(); in CreateRenderPass()
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H A D | render_node_default_material_deferred_shading.cpp | 268 … bindingIdx, renderPassDesc.attachmentHandles[subpassDesc.inputAttachmentIndices[bindingIdx]]); in UpdateSet01()
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H A D | render_node_camera_single_post_process.cpp | 305 !RenderHandleUtil::IsValid(renderPass.renderPassDesc.attachmentHandles[0])) { in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 76 … const RenderHandle handle = beginRenderPass.renderPassDesc.attachmentHandles[idx]; in DebugPrintCommandListCommand() 193 const auto handle = rc.renderPassDesc.attachmentHandles[idx]; in DebugRenderPassLayoutPrint() 227 if (beginRenderPass.renderPassDesc.attachmentHandles[attachmentIdx].id == handle.id) { in PatchRenderPassFinalLayout() 927 const auto& attachmentHandles = params.rc.renderPassDesc.attachmentHandles; in BeginRenderPassUpdateImageStates() local 932 const RenderHandle handle = attachmentHandles[attachmentIdx]; in BeginRenderPassUpdateImageStates() 987 const RenderHandle handle = renderPassDesc.attachmentHandles[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 111 …renderPassDesc.attachmentHandles[subpassDesc.depthAttachmentIndex] = camera.depthTarget.GetHandle(… in UpdateCustomCameraTargets() 114 renderPassDesc.attachmentHandles[subpassDesc.colorAttachmentIndices[0]] = in UpdateCustomCameraTargets()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1006 RenderHandle attachmentHandles[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; member 1025 … RenderHandleReference attachmentHandles[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 67 … images[idx].image = gpuResourceMgr_.GetImage<GpuImageGLES>(renderPassDesc.attachmentHandles[idx]); in UpdateBindImages() 80 …gineResourceHandle gpuHandle = gpuResourceMgr_.GetGpuHandle(renderPassDesc.attachmentHandles[idx]); in HashRPD()
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H A D | render_backend_gles.cpp | 1347 auto color = rpd.attachmentHandles[sb.colorAttachmentIndices[0]]; in DoSubPass() 1473 … static_cast<const GpuImageGLES*>(gpuResourceMgr_.GetImage(rpd.attachmentHandles[i])); in RenderCommandBeginRenderPass()
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