Searched refs:attachmentIdx (Results 1 – 3 of 3) sorted by relevance
348 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in CreateRenderPassCombined() local349 …srcStageMask |= (VkPipelineStageFlagBits)srcResourceStates->states[attachmentIdx].pipelineStageFla… in CreateRenderPassCombined()350 srcAccessMask |= srcResourceStates->states[attachmentIdx].accessFlags; in CreateRenderPassCombined()352 …dstStageMask |= (VkPipelineStageFlagBits)dstResourceStates.states[attachmentIdx].pipelineStageFlag… in CreateRenderPassCombined()353 dstAccessMask |= dstResourceStates.states[attachmentIdx].accessFlags; in CreateRenderPassCombined()589 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in CreateRenderPassCombined2() local590 srcStageMask |= srcResourceStates->states[attachmentIdx].pipelineStageFlags; in CreateRenderPassCombined2()591 srcAccessMask |= srcResourceStates->states[attachmentIdx].accessFlags; in CreateRenderPassCombined2()593 dstStageMask |= dstResourceStates.states[attachmentIdx].pipelineStageFlags; in CreateRenderPassCombined2()594 dstAccessMask |= dstResourceStates.states[attachmentIdx].accessFlags; in CreateRenderPassCombined2()
226 for (uint32_t attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx) { in PatchRenderPassFinalLayout() local227 if (beginRenderPass.renderPassDesc.attachmentHandles[attachmentIdx].id == handle.id) { in PatchRenderPassFinalLayout()228 beginRenderPass.imageLayouts.attachmentFinalLayouts[attachmentIdx] = imageLayout; in PatchRenderPassFinalLayout()931 …for (uint32_t attachmentIdx = 0; attachmentIdx < params.rc.renderPassDesc.attachmentCount; ++attac… in BeginRenderPassUpdateImageStates() local932 const RenderHandle handle = attachmentHandles[attachmentIdx]; in BeginRenderPassUpdateImageStates()946 const RenderPassDesc::AttachmentDesc& attachmentDesc = attachments[attachmentIdx]; in BeginRenderPassUpdateImageStates()957 initialImageLayouts[attachmentIdx] = imgLayout; in BeginRenderPassUpdateImageStates()961 (attachments[attachmentIdx].loadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_LOAD)) { in BeginRenderPassUpdateImageStates()965 finalImageLayouts[attachmentIdx] = imgLayout; in BeginRenderPassUpdateImageStates()966 attachmentInputResourceStates.states[attachmentIdx] = stateRef.state; in BeginRenderPassUpdateImageStates()[all …]
124 …for (uint32_t attachmentIdx = 1; attachmentIdx < renderPassDesc.attachmentCount; ++attachmentIdx) { in ValidateRenderPassAttachment() local125 …mageDesc desc = gpuResourceMgr.GetImageDescriptor(renderPassDesc.attachmentHandles[attachmentIdx]); in ValidateRenderPassAttachment()138 …heckAttachments(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment()140 …heckAttachments(subpassRef.inputAttachmentIndices, subpassRef.inputAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment()142 … subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment()143 if ((subpassRef.depthAttachmentIndex == attachmentIdx) || in ValidateRenderPassAttachment()144 (subpassRef.depthResolveAttachmentIndex == attachmentIdx)) { in ValidateRenderPassAttachment()148 … if (RenderHandleUtil::IsSwapchain(renderPassDesc.attachmentHandles[attachmentIdx]) && in ValidateRenderPassAttachment()157 attachmentIdx); in ValidateRenderPassAttachment()