Searched refs:availableBufferCnt (Results 1 – 2 of 2) sorted by relevance
31 auto availableBufferCnt = node.GetAvailableBufferCount(); in ConsumeAndUpdateBuffer() local32 if (availableBufferCnt <= 0) { in ConsumeAndUpdateBuffer()
884 auto availableBufferCnt = surfaceHandler.GetAvailableBufferCount(); in DropFrameProcess() local895 if (maxDirtyListSize > 1 && availableBufferCnt >= maxDirtyListSize) { in DropFrameProcess()