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Searched refs:availableHandleIds (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp1646 store.availableHandleIds.push_back(allocation.handle.id); in HandlePendingAllocationsImpl()
1672 store.availableHandleIds.push_back(allocation.handle.id); in HandlePendingAllocationsImpl()
1947 store.availableHandleIds.push_back(ref.handle.id); in WaitForIdleAndDestroyGpuResources()
2116 auto& availableHandleIds = store.availableHandleIds; in GetNextAvailableHandleId() local
2117 if (!availableHandleIds.empty()) { in GetNextAvailableHandleId()
2118 handleId = availableHandleIds.back(); in GetNextAvailableHandleId()
2119 availableHandleIds.pop_back(); in GetNextAvailableHandleId()
H A Dgpu_resource_manager.h462 BASE_NS::vector<uint64_t> availableHandleIds {};