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Searched refs:backgroundType (Results 1 – 19 of 19) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/paste_button/
H A Dpaste_button_model_ng.cpp45 int32_t backgroundType, bool isArkuiComponent) in Create() argument
48 …text, icon, backgroundType, []() { return AceType::MakeRefPtr<SecurityComponentPattern>(); }, isAr… in Create()
52 int32_t backgroundType, bool isArkuiComponent) in CreateNode() argument
57 .backgroundType = backgroundType in CreateNode()
H A Dpaste_button_model_ng.h26 int32_t backgroundType, bool isArkuiComponent) override;
28 int32_t backgroundType, bool isArkuiComponent);
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/
H A Dsecurity_component_model_ng.cpp52 int32_t backgroundType) in InitLayoutProperty() argument
60 property->UpdateBackgroundType(backgroundType); in InitLayoutProperty()
67 if (backgroundType == BUTTON_TYPE_NULL) { in InitLayoutProperty()
86 bool isButtonVisible = (style.backgroundType != BUTTON_TYPE_NULL); in CreateNode()
93 SetDefaultBackgroundButton(buttonNode, style.backgroundType); in CreateNode()
120 InitLayoutProperty(frameNode, style.text, style.icon, style.backgroundType); in CreateNode()
133 …int32_t backgroundType, const std::function<RefPtr<Pattern>(void)>& patternCreator, bool isArkuiCo… in CreateCommon() argument
140 .backgroundType = backgroundType in CreateCommon()
H A Dsecurity_component_model_ng.h30 int32_t backgroundType; member
37 int32_t backgroundType, bool isArkuiComponent) = 0;
39 int32_t backgroundType,
103 int32_t backgroundType);
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/security_component/
H A Dsecurity_component_test_ng.h34 int32_t backgroundType, std::string type);
36 int32_t backgroundType, std::string type);
H A Dsecurity_component_test_ng.cpp142 int32_t backgroundType, std::string type) in CreateSecurityComponent() argument
146 locationSc.Create(text, icon, backgroundType, false); in CreateSecurityComponent()
149 pasteSc.Create(text, icon, backgroundType, false); in CreateSecurityComponent()
152 saveSc.Create(text, icon, backgroundType, false); in CreateSecurityComponent()
159 int32_t backgroundType, std::string type) in CreateSecurityComponentNotFinish() argument
163 locationSc.Create(text, icon, backgroundType, false); in CreateSecurityComponentNotFinish()
166 pasteSc.Create(text, icon, backgroundType, false); in CreateSecurityComponentNotFinish()
169 saveSc.Create(text, icon, backgroundType, false); in CreateSecurityComponentNotFinish()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/location_button/
H A Dlocation_button_model_ng.cpp45 int32_t backgroundType, bool isArkuiComponent) in Create() argument
48 …text, icon, backgroundType, []() { return AceType::MakeRefPtr<SecurityComponentPattern>(); }, isAr… in Create()
H A Dlocation_button_model_ng.h26 int32_t backgroundType, bool isArkuiComponent) override;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/save_button/
H A Dsave_button_model_ng.cpp46 int32_t backgroundType, bool isArkuiComponent) in Create() argument
49 …text, icon, backgroundType, []() { return AceType::MakeRefPtr<SecurityComponentPattern>(); }, isAr… in Create()
H A Dsave_button_model_ng.h26 int32_t backgroundType, bool isArkuiComponent) override;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp84 if ((renderEnvironment.backgroundType == RenderCamera::Environment::BG_TYPE_IMAGE) || in GetEnvironmentDataHandles()
85 … (renderEnvironment.backgroundType == RenderCamera::Environment::BG_TYPE_EQUIRECTANGULAR)) { in GetEnvironmentDataHandles()
91 } else if (renderEnvironment.backgroundType == RenderCamera::Environment::BG_TYPE_CUBEMAP) { in GetEnvironmentDataHandles()
165 … if (currentScene_.camera.environment.backgroundType != RenderCamera::Environment::BG_TYPE_NONE) { in ExecuteFrame()
190 if ((renderEnv.backgroundType != currentBgType_) || (shaderHandle.id != shaderHandle_.id) || in RenderData()
192 currentBgType_ = currentScene_.camera.environment.backgroundType; in RenderData()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_location_button.cpp84 int32_t backgroundType = 0; in Create() local
85 if (!ParseComponentStyle(info, textDesc, iconType, backgroundType)) { in Create()
92 static_cast<int32_t>(iconType), backgroundType, false); in Create()
H A Djs_paste_button.cpp83 int32_t backgroundType = 0; in Create() local
84 if (!ParseComponentStyle(info, textDesc, iconType, backgroundType)) { in Create()
91 static_cast<int32_t>(iconType), backgroundType, false); in Create()
H A Djs_save_button.cpp84 int32_t backgroundType = 0; in Create() local
85 if (!ParseComponentStyle(info, textDesc, iconType, backgroundType)) { in Create()
92 static_cast<int32_t>(iconType), backgroundType, false); in Create()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_adapter_wrapper.cpp351 …Render3D::BackgroundType backgroundType = modelPaintProperty->GetModelTransparent().value_or(false… in UpdateEnviroment() local
356 &backgroundType] { in UpdateEnviroment()
361 adapter->widgetAdapter_->LoadEnvModel(backgroundPath, backgroundType); in UpdateEnviroment()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h462 BackgroundType backgroundType { BackgroundType::BG_TYPE_NONE };
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-resources.md379 | backgroundType | [EnvironmentBackgroundType](#environmentbackgroundtype) | 否 | 否 | 环境背景类型。 |
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp442 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_NONE; in FillRenderEnvironment()
444 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_IMAGE; in FillRenderEnvironment()
446 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_CUBEMAP; in FillRenderEnvironment()
448 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_EQUIRECTANGULAR; in FillRenderEnvironment()
485 camera.environment.backgroundType = RenderCamera::Environment::BG_TYPE_CUBEMAP; in FillCameraRenderEnvironment()
/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-resources.md378 | backgroundType | [EnvironmentBackgroundType](#environmentbackgroundtype) | No| No| Environment ba…