/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/paste_button/ |
H A D | paste_button_model_ng.cpp | 45 int32_t backgroundType, bool isArkuiComponent) in Create() argument 48 …text, icon, backgroundType, []() { return AceType::MakeRefPtr<SecurityComponentPattern>(); }, isAr… in Create() 52 int32_t backgroundType, bool isArkuiComponent) in CreateNode() argument 57 .backgroundType = backgroundType in CreateNode()
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H A D | paste_button_model_ng.h | 26 int32_t backgroundType, bool isArkuiComponent) override; 28 int32_t backgroundType, bool isArkuiComponent);
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/ |
H A D | security_component_model_ng.cpp | 52 int32_t backgroundType) in InitLayoutProperty() argument 60 property->UpdateBackgroundType(backgroundType); in InitLayoutProperty() 67 if (backgroundType == BUTTON_TYPE_NULL) { in InitLayoutProperty() 86 bool isButtonVisible = (style.backgroundType != BUTTON_TYPE_NULL); in CreateNode() 93 SetDefaultBackgroundButton(buttonNode, style.backgroundType); in CreateNode() 120 InitLayoutProperty(frameNode, style.text, style.icon, style.backgroundType); in CreateNode() 133 …int32_t backgroundType, const std::function<RefPtr<Pattern>(void)>& patternCreator, bool isArkuiCo… in CreateCommon() argument 140 .backgroundType = backgroundType in CreateCommon()
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H A D | security_component_model_ng.h | 30 int32_t backgroundType; member 37 int32_t backgroundType, bool isArkuiComponent) = 0; 39 int32_t backgroundType, 103 int32_t backgroundType);
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/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/security_component/ |
H A D | security_component_test_ng.h | 34 int32_t backgroundType, std::string type); 36 int32_t backgroundType, std::string type);
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H A D | security_component_test_ng.cpp | 142 int32_t backgroundType, std::string type) in CreateSecurityComponent() argument 146 locationSc.Create(text, icon, backgroundType, false); in CreateSecurityComponent() 149 pasteSc.Create(text, icon, backgroundType, false); in CreateSecurityComponent() 152 saveSc.Create(text, icon, backgroundType, false); in CreateSecurityComponent() 159 int32_t backgroundType, std::string type) in CreateSecurityComponentNotFinish() argument 163 locationSc.Create(text, icon, backgroundType, false); in CreateSecurityComponentNotFinish() 166 pasteSc.Create(text, icon, backgroundType, false); in CreateSecurityComponentNotFinish() 169 saveSc.Create(text, icon, backgroundType, false); in CreateSecurityComponentNotFinish()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/location_button/ |
H A D | location_button_model_ng.cpp | 45 int32_t backgroundType, bool isArkuiComponent) in Create() argument 48 …text, icon, backgroundType, []() { return AceType::MakeRefPtr<SecurityComponentPattern>(); }, isAr… in Create()
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H A D | location_button_model_ng.h | 26 int32_t backgroundType, bool isArkuiComponent) override;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/save_button/ |
H A D | save_button_model_ng.cpp | 46 int32_t backgroundType, bool isArkuiComponent) in Create() argument 49 …text, icon, backgroundType, []() { return AceType::MakeRefPtr<SecurityComponentPattern>(); }, isAr… in Create()
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H A D | save_button_model_ng.h | 26 int32_t backgroundType, bool isArkuiComponent) override;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.cpp | 84 if ((renderEnvironment.backgroundType == RenderCamera::Environment::BG_TYPE_IMAGE) || in GetEnvironmentDataHandles() 85 … (renderEnvironment.backgroundType == RenderCamera::Environment::BG_TYPE_EQUIRECTANGULAR)) { in GetEnvironmentDataHandles() 91 } else if (renderEnvironment.backgroundType == RenderCamera::Environment::BG_TYPE_CUBEMAP) { in GetEnvironmentDataHandles() 165 … if (currentScene_.camera.environment.backgroundType != RenderCamera::Environment::BG_TYPE_NONE) { in ExecuteFrame() 190 if ((renderEnv.backgroundType != currentBgType_) || (shaderHandle.id != shaderHandle_.id) || in RenderData() 192 currentBgType_ = currentScene_.camera.environment.backgroundType; in RenderData()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_location_button.cpp | 84 int32_t backgroundType = 0; in Create() local 85 if (!ParseComponentStyle(info, textDesc, iconType, backgroundType)) { in Create() 92 static_cast<int32_t>(iconType), backgroundType, false); in Create()
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H A D | js_paste_button.cpp | 83 int32_t backgroundType = 0; in Create() local 84 if (!ParseComponentStyle(info, textDesc, iconType, backgroundType)) { in Create() 91 static_cast<int32_t>(iconType), backgroundType, false); in Create()
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H A D | js_save_button.cpp | 84 int32_t backgroundType = 0; in Create() local 85 if (!ParseComponentStyle(info, textDesc, iconType, backgroundType)) { in Create() 92 static_cast<int32_t>(iconType), backgroundType, false); in Create()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_adapter_wrapper.cpp | 351 …Render3D::BackgroundType backgroundType = modelPaintProperty->GetModelTransparent().value_or(false… in UpdateEnviroment() local 356 &backgroundType] { in UpdateEnviroment() 361 adapter->widgetAdapter_->LoadEnvModel(backgroundPath, backgroundType); in UpdateEnviroment()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 462 BackgroundType backgroundType { BackgroundType::BG_TYPE_NONE };
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/ |
H A D | js-apis-inner-scene-resources.md | 379 | backgroundType | [EnvironmentBackgroundType](#environmentbackgroundtype) | 否 | 否 | 环境背景类型。 |
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 442 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_NONE; in FillRenderEnvironment() 444 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_IMAGE; in FillRenderEnvironment() 446 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_CUBEMAP; in FillRenderEnvironment() 448 renderEnv.backgroundType = RenderCamera::Environment::BG_TYPE_EQUIRECTANGULAR; in FillRenderEnvironment() 485 camera.environment.backgroundType = RenderCamera::Environment::BG_TYPE_CUBEMAP; in FillCameraRenderEnvironment()
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/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/ |
H A D | js-apis-inner-scene-resources.md | 378 | backgroundType | [EnvironmentBackgroundType](#environmentbackgroundtype) | No| No| Environment ba…
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