Searched refs:barrierListIndex (Results 1 – 2 of 2) sorted by relevance
1747 for (uint32_t barrierListIndex = 0; barrierListIndex < barrierListCount; ++barrierListIndex) { in RenderCommand() local
1870 … for (uint32_t barrierListIndex = 0; barrierListIndex < barrierListCount; ++barrierListIndex) { in RenderCommandBarrierPoint() local