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Searched refs:baseHandle (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp310 const RenderHandle baseHandle = graphicsStates.rhr[bhIter->second].GetHandle(); in GetBaseGraphicsStateVariantIndex() local
311 baseVariantIndex = RenderHandleUtil::GetIndexPart(baseHandle); in GetBaseGraphicsStateVariantIndex()
1029 … const RenderHandle baseHandle = graphicsStates_.rhr[data.baseVariantIndex].GetHandle(); in GetGraphicsStateHandle() local
1030 const uint64_t hash = HashHandleAndSlot(baseHandle, renderSlotId); in GetGraphicsStateHandle()