Searched refs:baseHandle (Results 1 – 1 of 1) sorted by relevance
310 const RenderHandle baseHandle = graphicsStates.rhr[bhIter->second].GetHandle(); in GetBaseGraphicsStateVariantIndex() local311 baseVariantIndex = RenderHandleUtil::GetIndexPart(baseHandle); in GetBaseGraphicsStateVariantIndex()1029 … const RenderHandle baseHandle = graphicsStates_.rhr[data.baseVariantIndex].GetHandle(); in GetGraphicsStateHandle() local1030 const uint64_t hash = HashHandleAndSlot(baseHandle, renderSlotId); in GetGraphicsStateHandle()