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Searched refs:baseShaderHandle (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp536 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()
537 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()
623 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()
624 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()
873 RenderHandle baseShaderHandle; in GetShaderHandle() local
881 baseShaderHandle = ref.baseShaderHandle; in GetShaderHandle()
888 baseShaderHandle = ref.baseShaderHandle; in GetShaderHandle()
891 if (RenderHandleUtil::IsValid(baseShaderHandle)) { in GetShaderHandle()
892 const uint64_t hash = HashHandleAndSlot(baseShaderHandle, renderSlotId); in GetShaderHandle()
H A Dshader_manager.h291 RenderHandle baseShaderHandle; // provides a link to find related shaders member
306 RenderHandle baseShaderHandle; // provides a link to find related shaders member