Searched refs:baseShaderHandle (Results 1 – 2 of 2) sorted by relevance
536 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()537 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()623 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()624 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()873 RenderHandle baseShaderHandle; in GetShaderHandle() local881 baseShaderHandle = ref.baseShaderHandle; in GetShaderHandle()888 baseShaderHandle = ref.baseShaderHandle; in GetShaderHandle()891 if (RenderHandleUtil::IsValid(baseShaderHandle)) { in GetShaderHandle()892 const uint64_t hash = HashHandleAndSlot(baseShaderHandle, renderSlotId); in GetShaderHandle()
291 RenderHandle baseShaderHandle; // provides a link to find related shaders member306 RenderHandle baseShaderHandle; // provides a link to find related shaders member