Home
last modified time | relevance | path

Searched refs:baseShaderState (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/
H A Dcore3d_dm.shadergs8 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
42 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
70 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
98 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
126 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
167 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
202 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
237 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
272 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
312 "baseShaderState": "3dshaderstates://core3d_dm.shadergs",
[all …]
H A Dcore3d_dm_depth.shadergs8 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
32 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
55 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
78 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
109 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
139 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.h35 BASE_NS::string baseShaderState; member
H A Dshader_state_loader_util.cpp339 … SafeGetJsonValue(state, "baseShaderState", ssr.res.error, variant.baseShaderState); in LoadStates()
H A Dshader_loader.cpp485 variant.baseShaderState, variant.baseVariantName, variant.stateFlags }; in CreateShaderStates()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h141 BASE_NS::string_view baseShaderState; in RENDER_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp304 if (!vci.baseShaderState.empty()) { in GetBaseGraphicsStateVariantIndex()
305 const string fullBaseName = vci.baseShaderState + vci.baseVariant; in GetBaseGraphicsStateVariantIndex()
314 … PLUGIN_LOG_W("base state not found (%s %s)", vci.baseShaderState.data(), vci.baseVariant.data()); in GetBaseGraphicsStateVariantIndex()