Searched refs:baseShaderState (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaderstates/ |
H A D | core3d_dm.shadergs | 8 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 42 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 70 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 98 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 126 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 167 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 202 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 237 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 272 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", 312 "baseShaderState": "3dshaderstates://core3d_dm.shadergs", [all …]
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H A D | core3d_dm_depth.shadergs | 8 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs", 32 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs", 55 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs", 78 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs", 109 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs", 139 "baseShaderState": "3dshaderstates://core3d_dm_depth.shadergs",
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader.h | 35 BASE_NS::string baseShaderState; member
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H A D | shader_state_loader_util.cpp | 339 … SafeGetJsonValue(state, "baseShaderState", ssr.res.error, variant.baseShaderState); in LoadStates()
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H A D | shader_loader.cpp | 485 variant.baseShaderState, variant.baseVariantName, variant.stateFlags }; in CreateShaderStates()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 141 BASE_NS::string_view baseShaderState; in RENDER_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 304 if (!vci.baseShaderState.empty()) { in GetBaseGraphicsStateVariantIndex() 305 const string fullBaseName = vci.baseShaderState + vci.baseVariant; in GetBaseGraphicsStateVariantIndex() 314 … PLUGIN_LOG_W("base state not found (%s %s)", vci.baseShaderState.data(), vci.baseVariant.data()); in GetBaseGraphicsStateVariantIndex()
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