Searched refs:baseVariantIndex (Results 1 – 2 of 2) sorted by relevance
303 uint32_t baseVariantIndex = INVALID_SM_INDEX; in GetBaseGraphicsStateVariantIndex() local311 baseVariantIndex = RenderHandleUtil::GetIndexPart(baseHandle); in GetBaseGraphicsStateVariantIndex()317 return baseVariantIndex; in GetBaseGraphicsStateVariantIndex()944 uint32_t baseVariantIndex = INVALID_SM_INDEX; in CreateGraphicsState() local950 baseVariantIndex = GetBaseGraphicsStateVariantIndex(graphicsStates_, variantCreateInfo); in CreateGraphicsState()951 …graphicsStates_.data[arrayIndex] = { hash, renderSlotId, baseVariantIndex, variantCreateInfo.state… in CreateGraphicsState()966 baseVariantIndex = GetBaseGraphicsStateVariantIndex(graphicsStates_, variantCreateInfo); in CreateGraphicsState()967 …graphicsStates_.data.push_back({ hash, renderSlotId, baseVariantIndex, variantCreateInfo.stateFlag… in CreateGraphicsState()970 if (baseVariantIndex < graphicsStates_.rhr.size()) { in CreateGraphicsState()1028 if (data.baseVariantIndex < static_cast<uint32_t>(graphicsStates_.data.size())) { in GetGraphicsStateHandle()[all …]
326 uint32_t baseVariantIndex { INVALID_SM_INDEX };