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Searched refs:baseVariantIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp303 uint32_t baseVariantIndex = INVALID_SM_INDEX; in GetBaseGraphicsStateVariantIndex() local
311 baseVariantIndex = RenderHandleUtil::GetIndexPart(baseHandle); in GetBaseGraphicsStateVariantIndex()
317 return baseVariantIndex; in GetBaseGraphicsStateVariantIndex()
944 uint32_t baseVariantIndex = INVALID_SM_INDEX; in CreateGraphicsState() local
950 baseVariantIndex = GetBaseGraphicsStateVariantIndex(graphicsStates_, variantCreateInfo); in CreateGraphicsState()
951 …graphicsStates_.data[arrayIndex] = { hash, renderSlotId, baseVariantIndex, variantCreateInfo.state… in CreateGraphicsState()
966 baseVariantIndex = GetBaseGraphicsStateVariantIndex(graphicsStates_, variantCreateInfo); in CreateGraphicsState()
967 …graphicsStates_.data.push_back({ hash, renderSlotId, baseVariantIndex, variantCreateInfo.stateFlag… in CreateGraphicsState()
970 if (baseVariantIndex < graphicsStates_.rhr.size()) { in CreateGraphicsState()
1028 if (data.baseVariantIndex < static_cast<uint32_t>(graphicsStates_.data.size())) { in GetGraphicsStateHandle()
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H A Dshader_manager.h326 uint32_t baseVariantIndex { INVALID_SM_INDEX };