Searched refs:bindingDesc (Results 1 – 3 of 3) sorted by relevance
78 VertexInputDeclaration::VertexInputBindingDescription bindingDesc; in ShaderModuleVk() local79 bindingDesc.binding = attrib.binding; in ShaderModuleVk()80 bindingDesc.stride = GpuProgramUtil::FormatByteSize(attrib.format); in ShaderModuleVk()81 bindingDesc.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX; in ShaderModuleVk()82 vertexInputBindingDescriptions_.push_back(bindingDesc); in ShaderModuleVk()
168 VertexInputDeclaration::VertexInputBindingDescription bindingDesc; in ProcessShaderModule() local169 bindingDesc.binding = attrib.binding; in ProcessShaderModule()170 bindingDesc.stride = GpuProgramUtil::FormatByteSize(attrib.format); in ProcessShaderModule()171 bindingDesc.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX; in ProcessShaderModule()172 me.vertexInputBindingDescriptions_.push_back(bindingDesc); in ProcessShaderModule()
1017 for (auto const& bindingDesc : vertexInputDeclaration_.bindingDescriptions) { in Allocate() local1019 submesh.vertexBindingOffset[bindingDesc.binding] = vertexBufferSizeInBytes; in Allocate()1058 for (auto const& bindingDesc : vertexInputDeclaration_.bindingDescriptions) { in CalculateSizes() local1059 submesh.vertexBindingByteSize[bindingDesc.binding] = in CalculateSizes()1244 bindingDesc) { in SetJointData()1249 OutputBuffer dstData { indexAttributeDesc->format, bindingDesc->stride, in SetJointData()1259 bindingDesc) { in SetJointData()1268 OutputBuffer dstData { weightAttributeDesc->format, bindingDesc->stride, in SetJointData()2159 if (const VertexInputDeclaration::VertexInputBindingDescription* bindingDesc = in WriteData() local2161 bindingDesc) { in WriteData()[all …]