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Searched refs:bindingIndex (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp343 uint32_t bindingIndex = 0; in UpdateSet0() local
345 binder.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet0()
350 binder.BindBuffer(bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0()
351 binder.BindBuffer(bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
353 binder.BindBuffer(bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
354 binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0()
355 binder.BindBuffer(bindingIndex++, { cameraBuffers_.light }); in UpdateSet0()
356 binder.BindBuffer(bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
357 binder.BindBuffer(bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0()
363 binder.BindImage(bindingIndex++, bi, CORE_ADDITIONAL_DESCRIPTOR_IMMUTABLE_SAMPLER_BIT); in UpdateSet0()
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H A Drender_node_default_material_deferred_shading.cpp227 uint32_t bindingIndex = 0; in UpdateSet01() local
229 binder0.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet01()
234 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
242 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in UpdateSet01()
243 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in UpdateSet01()
244 binder0.BindBuffer(bindingIndex++, cameraBuffers_.light, 0u); in UpdateSet01()
245 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in UpdateSet01()
246 binder0.BindBuffer(bindingIndex++, cameraBuffers_.lightCluster, 0u); in UpdateSet01()
252 binder0.BindImage(bindingIndex++, bi, CORE_ADDITIONAL_DESCRIPTOR_IMMUTABLE_SAMPLER_BIT); in UpdateSet01()
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H A Drender_node_camera_single_post_process.cpp424 uint32_t bindingIndex = 0; in UpdateSet0() local
426 …binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, BindableBuffer { ubos_.postProcess.GetH… in UpdateSet0()
427 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, in UpdateSet0()
431 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { sceneBuffers_.camera }); in UpdateSet0()
432 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
434 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
435 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0()
436 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.light }); in UpdateSet0()
437 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
438 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0()
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H A Drender_node_default_env.cpp203 uint32_t bindingIndex = 0; in RenderData() local
204 binder0.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in RenderData()
205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData()
206 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in RenderData()
207 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in RenderData()
208 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in RenderData()
216 uint32_t bindingIndex = 0; in RenderData() local
217 binder1.BindImage(bindingIndex++, envDataHandles.texHandle, cubemapSampler); in RenderData()
218 binder1.BindImage(bindingIndex++, envDataHandles.cubeHandle, cubemapSampler); in RenderData()
H A Drender_node_default_material_render_slot.cpp426 uint32_t bindingIndex = 0; in UpdateSet01() local
427 binder.BindBuffer(bindingIndex++, sceneBuffers_.camera, 0u); in UpdateSet01()
428 binder.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
436bindingIndex++, { cameraBuffers_.environment, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
437 …binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog, 0u, PipelineStateConstants::GPU_BUFFER_WHO… in UpdateSet01()
440bindingIndex++, { cameraBuffers_.postProcess, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
442bindingIndex++, { cameraBuffers_.lightCluster, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }… in UpdateSet01()
447 binder.BindImage(bindingIndex++, bi, CORE_ADDITIONAL_DESCRIPTOR_IMMUTABLE_SAMPLER_BIT); in UpdateSet01()
450 binder.BindImage(bindingIndex++, bi, CORE_ADDITIONAL_DESCRIPTOR_IMMUTABLE_SAMPLER_BIT); in UpdateSet01()
453 binder.BindImage(bindingIndex++, bi, CORE_ADDITIONAL_DESCRIPTOR_IMMUTABLE_SAMPLER_BIT); in UpdateSet01()
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H A Drender_node_default_shadow_render_slot.cpp401 uint32_t bindingIndex = 0; in UpdateSet01() local
402 binder0.BindBuffer(bindingIndex++, uboHandles_.camera, 0u); in UpdateSet01()
403 …binder0.BindBuffer(bindingIndex++, uboHandles_.generalData.GetHandle(), UBO_OFFSET_ALIGNMENT * sha… in UpdateSet01()
408 uint32_t bindingIndex = 0; in UpdateSet01() local
409 binder1.BindBuffer(bindingIndex++, uboHandles_.mesh, 0u, meshSize); in UpdateSet01()
410 binder1.BindBuffer(bindingIndex++, uboHandles_.skinJoint, 0u, skinSize); in UpdateSet01()
H A Drender_node_default_depth_render_slot.cpp264 uint32_t bindingIndex = 0; in UpdateSet01() local
265 binder0.BindBuffer(bindingIndex++, buffers_.camera, 0u); in UpdateSet01()
266 binder0.BindBuffer(bindingIndex++, buffers_.generalData, 0u); in UpdateSet01()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp983 const uint32_t bindingIndex = compiler.get_decoration(resource.id, spv::DecorationBinding); in processResource() local
986 …[bindingIndex](const DescriptorSetLayoutBinding& binding) { return binding.binding == bindingIndex in processResource()
991 binding.binding = bindingIndex; in processResource()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp101 …nputDeclaration::VertexInputBindingDescription* GetVertexBindingeDescription(uint32_t bindingIndex, in GetVertexBindingeDescription() argument
104 …const auto cmpBindingIndex = [bindingIndex](auto const& binding) { return binding.binding == bindi… in GetVertexBindingeDescription()