Searched refs:bindingSignal (Results 1 – 2 of 2) sorted by relevance
110 BASE_NS::unique_ptr<ShaderPipelineBinderPropertyBindingSignal> bindingSignal; member
257 …bindingPropertyData_.bindingSignal = make_unique<ShaderPipelineBinderPropertyBindingSignal>(*this); in InitCustomProperties()258 if (bindingPropertyData_.bindingSignal) { in InitCustomProperties()260 make_unique<CustomPropertyBindingContainer>(*bindingPropertyData_.bindingSignal); in InitCustomProperties()