Searched refs:boundComputePipeline_ (Results 1 – 2 of 2) sorted by relevance
791 boundComputePipeline_ = nullptr; in ResetState()807 boundComputePipeline_ = nullptr; in ResetBindings()984 boundComputePipeline_ = pso; in BindComputePipeline()1067 boundComputePipeline_ = nullptr; in BindGraphicsPipeline()1078 PLUGIN_ASSERT(boundComputePipeline_ == nullptr); in RenderCommandDraw()1144 PLUGIN_ASSERT(boundComputePipeline_ == nullptr); in RenderCommandDrawIndirect()1184 if (!boundComputePipeline_) { in RenderCommandDispatch()1199 if (!boundComputePipeline_) { in RenderCommandDispatchIndirect()2466 PLUGIN_ASSERT(boundComputePipeline_ == nullptr); in BindResources()2504 PLUGIN_ASSERT(boundComputePipeline_); in BindResources()[all …]
263 const ComputePipelineStateObjectGLES* boundComputePipeline_ = nullptr; variable