Searched refs:boundGraphicsPipeline_ (Results 1 – 2 of 2) sorted by relevance
792 boundGraphicsPipeline_ = nullptr; in ResetState()808 boundGraphicsPipeline_ = nullptr; in ResetBindings()985 boundGraphicsPipeline_ = nullptr; in BindComputePipeline()1068 boundGraphicsPipeline_ = pso; in BindGraphicsPipeline()1075 if (!boundGraphicsPipeline_) { in RenderCommandDraw()1141 if (!boundGraphicsPipeline_) { in RenderCommandDrawIndirect()1187 PLUGIN_ASSERT(boundGraphicsPipeline_ == nullptr); in RenderCommandDispatch()1202 PLUGIN_ASSERT(boundGraphicsPipeline_ == nullptr); in RenderCommandDispatchIndirect()1640 if (!boundGraphicsPipeline_) { in RenderCommandBindVertexBuffers()2467 PLUGIN_ASSERT(boundGraphicsPipeline_); in BindResources()[all …]
264 const GraphicsPipelineStateObjectGLES* boundGraphicsPipeline_ = nullptr; variable