Searched refs:boundSampler_ (Results 1 – 2 of 2) sorted by relevance
356 uint32_t boundSampler_[MAX_SAMPLERS] = { 0 }; variable
1530 if ((sampler + 1) != boundSampler_[textureUnit]) { in BindSampler()1531 boundSampler_[textureUnit] = sampler + 1; in BindSampler()1582 const uint32_t bound = boundSampler_[textureUnit]; in BoundSampler()1918 for (uint32_t& boundSampler : boundSampler_) { in UnBindSampler()