Searched refs:boundTexture_ (Results 1 – 5 of 5) sorted by relevance
36 boundTexture_[BoundTextureType::TEXTURE_3D].resize(maxTextureImageUnits_); in Init()37 boundTexture_[BoundTextureType::TEXTURE_2D_ARRAY].resize(maxTextureImageUnits_); in Init()40 boundTexture_[BoundTextureType::TEXTURE_2D].resize(maxTextureSize_); in Init()43 boundTexture_[BoundTextureType::TEXTURE_CUBE_MAP].resize(maxCubeMapTextureSize_); in Init()150 if (activeTextureIndex_ >= boundTexture_[index].size()) { in BindTexture()154 if (boundTexture_[index][activeTextureIndex_] && boundTexture_[index][activeTextureIndex_] != in BindTexture()158 boundTexture_[index][activeTextureIndex_] = texture; in BindTexture()730 for (size_t i = 0; i < boundTexture_[index].size(); i++) { in DeleteTexture()731 if (boundTexture_[index][i] == texture) { in DeleteTexture()732 boundTexture_[index][i] = 0; in DeleteTexture()[all …]
126 …return GetObject<WebGLTexture>(env, boundTexture_[BoundTextureType::TEXTURE_2D_ARRAY][activeTextur… in GetParameter()128 …return GetObject<WebGLTexture>(env, boundTexture_[BoundTextureType::TEXTURE_3D][activeTextureIndex… in GetParameter()
1592 const uint32_t bound = boundTexture_[textureUnit][targetId]; in BoundTexture()1633 boundTexture_[textureUnit][targetId] = 0; in BindTexture()1638 if ((texture + 1) != boundTexture_[textureUnit][targetId]) { in BindTexture()1640 boundTexture_[textureUnit][targetId] = texture + 1; in BindTexture()1816 for (auto& textureUnit : boundTexture_) { in UnBindTexture()
368 …uint32_t boundTexture_[MAX_TEXTURE_UNITS][MAX_TEXTURE_TARGET_ID] = { { 0 } }; // [textureunit][tar… variable
361 std::vector<uint32_t> boundTexture_[BoundTextureType::TEXTURE_MAX] = {}; variable