Searched refs:brX (Results 1 – 1 of 1) sorted by relevance
2040 float brX = NormalizeToPx(border.BottomRightRadius().GetX()); in GetInnerRRect() local2067 float brX = NormalizeToPx(border.BottomRightRadius().GetX()); in GetInnerRRect() local2474 … auto rectEnd = SkRect::MakeXYWH(x + w - brX * 2.0f, y + h - brY * 2.0f, brX * 2.0f, brY * 2.0f); in PaintBorder()2480 if (NearZero(trX) || NearZero(trY) || NearZero(brX) || NearZero(brY)) { in PaintBorder()2495 if (NearZero(brX) && !NearZero(bottomW)) { in PaintBorder()2512 … auto rectStart = SkRect::MakeXYWH(x + w - brX * 2.0f, y + h - brY * 2.0f, brX * 2.0f, brY * 2.0f); in PaintBorder()2521 if (NearZero(brX) && !NearZero(rightW)) { in PaintBorder()2523 bottomBorder.lineTo(x + w - brX * 2.0f, y + h - brY * 2.0f); in PaintBorder()2656 if (NearZero(brX) && !NearZero(bottomW)) { in PaintBorder()2684 if (NearZero(brX) && !NearZero(rightW)) { in PaintBorder()[all …]