Searched refs:btnState (Results 1 – 4 of 4) sorted by relevance
68 void MouseDeviceState::MouseBtnStateCounts(uint32_t btnCode, const BUTTON_STATE btnState) in MouseBtnStateCounts() argument72 …auto ret = mouseBtnState_.insert(std::make_pair(btnCode, ((btnState == BUTTON_STATE_PRESSED) ? 1 :… in MouseBtnStateCounts()78 ChangeMouseState(btnState, iter->second); in MouseBtnStateCounts()90 void MouseDeviceState::ChangeMouseState(const BUTTON_STATE btnState, int32_t &btnStateCount) in ChangeMouseState() argument92 if (btnState == BUTTON_STATE_PRESSED) { in ChangeMouseState()94 } else if (btnState == BUTTON_STATE_RELEASED) { in ChangeMouseState()
257 @State btnState: boolean = false265 this.btnState = !this.btnState268 if (this.btnState) {
65 void MouseBtnStateCounts(uint32_t btnCode, const BUTTON_STATE btnState);69 void ChangeMouseState(const BUTTON_STATE btnState, int32_t& btnStateCount);