Searched refs:bufferingCount (Results 1 – 5 of 5) sorted by relevance
488 if ((deviceConfiguration_.bufferingCount < MIN_BUFFERING_COUNT) || in Device()489 (deviceConfiguration_.bufferingCount > MAX_BUFFERING_COUNT)) { in Device()490 deviceConfiguration_.bufferingCount = in Device()491 … std::clamp(deviceConfiguration_.bufferingCount, MIN_BUFFERING_COUNT, MAX_BUFFERING_COUNT); in Device()492 PLUGIN_LOG_D("buffering count clamped to: %u", deviceConfiguration_.bufferingCount); in Device()765 return deviceConfiguration_.bufferingCount; in GetCommandBufferingCount()
273 const uint32_t bufferingCount = device_.GetCommandBufferingCount(); local274 if (bufferingCount > 0) {276 commandPools_.resize(bufferingCount);277 commandSecondaryPools_.resize(bufferingCount);
702 …const uint32_t bufferingCount = (oneFrameDescBit == ONE_FRAME_DESC_SET_BIT) ? 1u : bufferingCount_; in UpdateDescriptorSetGpuHandle() local711 CreateGpuDescriptorSet(bufferingCount, handle, refCpuSet, descriptorPool); in UpdateDescriptorSetGpuHandle()
78 uint32_t bufferingCount { 3u };
61 bufferedPostFrame_.resize(device_.GetDeviceConfiguration().bufferingCount); in RenderFrameUtil()