Searched refs:cDepth (Results 1 – 1 of 1) sorted by relevance
2740 auto& cDepth = cacheState_.depthStencilState; in PrimeDepthStencilState() local2741 cDepth = graphicsState.depthStencilState; in PrimeDepthStencilState()2743 SetState(GL_DEPTH_TEST, cDepth.enableDepthTest); in PrimeDepthStencilState()2744 SetState(GL_STENCIL_TEST, cDepth.enableStencilTest); in PrimeDepthStencilState()2745 glDepthFunc(GetCompareOp(cDepth.depthCompareOp)); in PrimeDepthStencilState()2750 …SetStencilState(updateAllFlags, cDepth.frontStencilOpState, updateAllFlags, cDepth.backStencilOpSt… in PrimeDepthStencilState()2821 auto& cDepth = cacheState_.depthStencilState; in UpdateDepthState() local2823 cDepth.enableDepthTest = depth.enableDepthTest; in UpdateDepthState()2826 if (depth.depthCompareOp != cDepth.depthCompareOp) { in UpdateDepthState()2827 cDepth.depthCompareOp = depth.depthCompareOp; in UpdateDepthState()[all …]