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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2740 auto& cDepth = cacheState_.depthStencilState; in PrimeDepthStencilState() local
2741 cDepth = graphicsState.depthStencilState; in PrimeDepthStencilState()
2743 SetState(GL_DEPTH_TEST, cDepth.enableDepthTest); in PrimeDepthStencilState()
2744 SetState(GL_STENCIL_TEST, cDepth.enableStencilTest); in PrimeDepthStencilState()
2745 glDepthFunc(GetCompareOp(cDepth.depthCompareOp)); in PrimeDepthStencilState()
2750 …SetStencilState(updateAllFlags, cDepth.frontStencilOpState, updateAllFlags, cDepth.backStencilOpSt… in PrimeDepthStencilState()
2821 auto& cDepth = cacheState_.depthStencilState; in UpdateDepthState() local
2823 cDepth.enableDepthTest = depth.enableDepthTest; in UpdateDepthState()
2826 if (depth.depthCompareOp != cDepth.depthCompareOp) { in UpdateDepthState()
2827 cDepth.depthCompareOp = depth.depthCompareOp; in UpdateDepthState()
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