Home
last modified time | relevance | path

Searched refs:cameraBuffers_ (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp351 binder.BindBuffer(bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
353 binder.BindBuffer(bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
354 binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0()
355 binder.BindBuffer(bindingIndex++, { cameraBuffers_.light }); in UpdateSet0()
356 binder.BindBuffer(bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
357 binder.BindBuffer(bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0()
485 cameraBuffers_ = in GetSceneUniformBuffers()
H A Drender_node_default_material_deferred_shading.cpp235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
242 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in UpdateSet01()
243 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in UpdateSet01()
244 binder0.BindBuffer(bindingIndex++, cameraBuffers_.light, 0u); in UpdateSet01()
245 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in UpdateSet01()
246 binder0.BindBuffer(bindingIndex++, cameraBuffers_.lightCluster, 0u); in UpdateSet01()
503 cameraBuffers_ = in GetSceneUniformBuffers()
H A Drender_node_camera_single_post_process.cpp432 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0()
434 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
435 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0()
436 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.light }); in UpdateSet0()
437 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
438 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0()
563 cameraBuffers_ = in GetSceneUniformBuffers()
H A Drender_node_default_env.cpp205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData()
206 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in RenderData()
207 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in RenderData()
208 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in RenderData()
462 cameraBuffers_ = in GetSceneUniformBuffers()
H A Drender_node_default_material_render_slot.cpp428 binder.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01()
436 …bindingIndex++, { cameraBuffers_.environment, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
437 …binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog, 0u, PipelineStateConstants::GPU_BUFFER_WHO… in UpdateSet01()
438 …binder.BindBuffer(bindingIndex++, { cameraBuffers_.light, 0u, PipelineStateConstants ::GPU_BUFFER_… in UpdateSet01()
440 …bindingIndex++, { cameraBuffers_.postProcess, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
442 …bindingIndex++, { cameraBuffers_.lightCluster, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }… in UpdateSet01()
706 cameraBuffers_ = in GetSceneUniformBuffers()
H A Drender_node_default_env.h96 SceneCameraBufferHandles cameraBuffers_; variable
H A Drender_node_camera_cubemap.h123 SceneCameraBufferHandles cameraBuffers_; variable
H A Drender_node_camera_single_post_process.h141 SceneCameraBufferHandles cameraBuffers_; variable
H A Drender_node_default_material_deferred_shading.h133 SceneCameraBufferHandles cameraBuffers_; variable
H A Drender_node_default_material_render_slot.h223 SceneCameraBufferHandles cameraBuffers_; variable