/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_camera_cubemap.cpp | 351 binder.BindBuffer(bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0() 353 binder.BindBuffer(bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0() 354 binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0() 355 binder.BindBuffer(bindingIndex++, { cameraBuffers_.light }); in UpdateSet0() 356 binder.BindBuffer(bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0() 357 binder.BindBuffer(bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0() 485 cameraBuffers_ = in GetSceneUniformBuffers()
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H A D | render_node_default_material_deferred_shading.cpp | 235 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01() 242 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in UpdateSet01() 243 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in UpdateSet01() 244 binder0.BindBuffer(bindingIndex++, cameraBuffers_.light, 0u); in UpdateSet01() 245 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in UpdateSet01() 246 binder0.BindBuffer(bindingIndex++, cameraBuffers_.lightCluster, 0u); in UpdateSet01() 503 cameraBuffers_ = in GetSceneUniformBuffers()
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H A D | render_node_camera_single_post_process.cpp | 432 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.generalData }); in UpdateSet0() 434 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0() 435 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.fog }); in UpdateSet0() 436 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.light }); in UpdateSet0() 437 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0() 438 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.lightCluster }); in UpdateSet0() 563 cameraBuffers_ = in GetSceneUniformBuffers()
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H A D | render_node_default_env.cpp | 205 binder0.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in RenderData() 206 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in RenderData() 207 binder0.BindBuffer(bindingIndex++, cameraBuffers_.fog, 0u); in RenderData() 208 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in RenderData() 462 cameraBuffers_ = in GetSceneUniformBuffers()
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H A D | render_node_default_material_render_slot.cpp | 428 binder.BindBuffer(bindingIndex++, cameraBuffers_.generalData, 0u); in UpdateSet01() 436 …bindingIndex++, { cameraBuffers_.environment, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01() 437 …binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog, 0u, PipelineStateConstants::GPU_BUFFER_WHO… in UpdateSet01() 438 …binder.BindBuffer(bindingIndex++, { cameraBuffers_.light, 0u, PipelineStateConstants ::GPU_BUFFER_… in UpdateSet01() 440 …bindingIndex++, { cameraBuffers_.postProcess, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01() 442 …bindingIndex++, { cameraBuffers_.lightCluster, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }… in UpdateSet01() 706 cameraBuffers_ = in GetSceneUniformBuffers()
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H A D | render_node_default_env.h | 96 SceneCameraBufferHandles cameraBuffers_; variable
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H A D | render_node_camera_cubemap.h | 123 SceneCameraBufferHandles cameraBuffers_; variable
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H A D | render_node_camera_single_post_process.h | 141 SceneCameraBufferHandles cameraBuffers_; variable
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H A D | render_node_default_material_deferred_shading.h | 133 SceneCameraBufferHandles cameraBuffers_; variable
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H A D | render_node_default_material_render_slot.h | 223 SceneCameraBufferHandles cameraBuffers_; variable
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