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Searched refs:cameraEnvRadianceHandle (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.h147 RENDER_NS::RenderHandle cameraEnvRadianceHandle; member
H A Drender_node_default_material_deferred_shading.h161 RENDER_NS::RenderHandle cameraEnvRadianceHandle; member
H A Drender_node_default_material_render_slot.h156 RENDER_NS::RenderHandle cameraEnvRadianceHandle; member
H A Drender_node_default_material_deferred_shading.cpp237 const RenderHandle radianceCubemap = currentScene_.cameraEnvRadianceHandle; in UpdateSet01()
328 currentScene_.cameraEnvRadianceHandle = camHandles.radianceCubemap; in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp418 const RenderHandle radianceCubemap = currentScene_.cameraEnvRadianceHandle; in UpdateSet0()
501 currentScene_.cameraEnvRadianceHandle = camHandles.radianceCubemap; in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp430 const RenderHandle radianceCubemap = currentScene_.cameraEnvRadianceHandle; in UpdateSet01()
618 currentScene_.cameraEnvRadianceHandle = camHandles.radianceCubemap; in UpdateCurrentScene()