Searched refs:chainInterval_ (Results 1 – 4 of 4) sorted by relevance
57 chainInterval_ = context->NormalizeToPx(renderList_.GetChainProperty().Interval()); in Update()61 chainInterval_ = 0.0; in Update()426 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in PerformLayout()439 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in PerformLayout()542 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in LayoutToItem()553 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in LayoutToItem()573 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in LayoutToPosition()584 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in LayoutToPosition()606 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in LayoutMore()617 curMainSize += chainInterval_ * HALF_ITEM_SIZE; in LayoutMore()
164 return enableChain_ ? chainInterval_ : 0.0; in GetChainInterval()315 double chainInterval_ = 0.0; variable
314 chainInterval_ = interval; in SetChainInterval()586 float chainInterval_ = 0.0f; variable
82 spaceWidth_ += chainInterval_; in ReviseSpace()