Searched refs:changedNodes (Results 1 – 1 of 1) sorted by relevance
1195 vector<ISceneNode*> changedNodes; in Update() local1196 changedNodes.reserve(256u); // reserve a chunk to fit a large scene. in Update()1199 CollectChangedNodes(GetRootNode(), changedNodes); in Update()1202 for (const auto node : changedNodes) { in Update()