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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp1195 vector<ISceneNode*> changedNodes; in Update() local
1196 changedNodes.reserve(256u); // reserve a chunk to fit a large scene. in Update()
1199 CollectChangedNodes(GetRootNode(), changedNodes); in Update()
1202 for (const auto node : changedNodes) { in Update()