Searched refs:channelState_ (Results 1 – 7 of 7) sorted by relevance
182 channelState_[CONTINUOUS_FRAME], channelState_[SNAPSHOT_FRAME]); in OpenChannel()183 if (channelState_[CONTINUOUS_FRAME] == DCAMERA_CHANNEL_STATE_DISCONNECTED) { in OpenChannel()191 if (channelState_[SNAPSHOT_FRAME] == DCAMERA_CHANNEL_STATE_DISCONNECTED) { in OpenChannel()207 channelState_[CONTINUOUS_FRAME], channelState_[SNAPSHOT_FRAME]); in CloseChannel()208 if (channelState_[CONTINUOUS_FRAME] != DCAMERA_CHANNEL_STATE_DISCONNECTED) { in CloseChannel()215 channelState_[CONTINUOUS_FRAME] = DCAMERA_CHANNEL_STATE_DISCONNECTED; in CloseChannel()224 if (channelState_[SNAPSHOT_FRAME] != DCAMERA_CHANNEL_STATE_DISCONNECTED) { in CloseChannel()231 channelState_[SNAPSHOT_FRAME] = DCAMERA_CHANNEL_STATE_DISCONNECTED; in CloseChannel()265 channelState_.emplace(SNAPSHOT_FRAME, DCAMERA_CHANNEL_STATE_DISCONNECTED); in Init()279 channelState_.clear(); in UnInit()[all …]
179 if (channelState_ == ChannelState::MIC_CONTROL_OPENED) { in CreateAudioDevice()182 } else if (channelState_ == ChannelState::SPK_CONTROL_OPENED) { in CreateAudioDevice()368 channelState_ = ChannelState::SPK_CONTROL_OPENED; in SetChannelState()370 channelState_ = ChannelState::MIC_CONTROL_OPENED; in SetChannelState()
122 daudioSinkManager.channelState_ = ChannelState::SPK_CONTROL_OPENED;125 daudioSinkManager.channelState_ = ChannelState::MIC_CONTROL_OPENED;
60 std::map<DCStreamType, DCameraChannelState> channelState_; variable
87 ChannelState channelState_ = ChannelState::UNKNOWN; variable
74 int32_t channelState_; variable
46 channelState_(DCAMERA_CHANNEL_STATE_DISCONNECTED) in DCameraSourceController()351 channelState_ = DCAMERA_CHANNEL_STATE_DISCONNECTED; in CloseChannel()411 channelState_ = state; in OnSessionState()