Searched refs:childOffset_ (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/ |
H A D | bubble_paint_method.cpp | 134 …canvas.Translate(childOffset_.GetX() + childSize_.Width() / 2.0, childOffset_.GetY() + childSize_.… in PaintBorder() 137 …-(childOffset_.GetX() + childSize_.Width() / 2.0), -(childOffset_.GetY() + childSize_.Height() / 2… in PaintBorder() 355 …auto rect = RSRect(childOffset_.GetX(), childOffset_.GetY(), childOffset_.GetX() + childSize_.Widt… in MakeRRect() 427 path.MoveTo(childOffset_.GetX() + radiusPx, childOffset_.GetY() + borderOffset); in BuildCompletePath() 445 path.MoveTo(childOffset_.GetX() + radiusPx, childOffset_.GetY() + borderOffset); in BuildDoubleBorderPath() 460 float childOffsetY = childOffset_.GetY(); in BuildTopLinePath() 508 float childOffsetY = childOffset_.GetY(); in BuildTopDoubleBorderPath() 534 float childOffsetY = childOffset_.GetY(); in BuildCornerPath() 562 float childOffsetY = childOffset_.GetY(); in BuildRightLinePath() 596 float childOffsetY = childOffset_.GetY(); in BuildRightDoubleBorderPath() [all …]
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H A D | bubble_layout_algorithm.cpp | 415 UpdateChildPosition(childOffset_); in BubbleAvoidanceRule() 430 childOffset_ = AddOffset(childOffset_); in BubbleAvoidanceRule() 478 childOffsetForPaint_ = childOffset_; in Layout() 1013 OffsetF topLeft = childOffset_; in UpdateTouchRegion() 1423 path += MoveTo(childOffset_.GetX(), childOffset_.GetY()); in ClipBubbleWithPath() 1425 path += MoveTo(childOffset_.GetX() + radiusPx, childOffset_.GetY()); in ClipBubbleWithPath() 1679 float childOffsetY = childOffset_.GetY(); in BuildTopLinePath() 1730 float childOffsetY = childOffset_.GetY(); in BuildRightLinePath() 1781 float childOffsetY = childOffset_.GetY(); in BuildBottomLinePath() 1832 float childOffsetY = childOffset_.GetY(); in BuildLeftLinePath() [all …]
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H A D | bubble_pattern.h | 67 bubbleMethod->SetChildOffset(childOffset_); in CreateNodePaintMethod() 108 return childOffset_; in GetChildOffset() 268 OffsetF childOffset_; variable
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H A D | bubble_paint_method.h | 70 childOffset_ = offset; in SetChildOffset() 173 OffsetF childOffset_; variable
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H A D | bubble_layout_algorithm.h | 224 OffsetF childOffset_; variable
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H A D | bubble_pattern.cpp | 63 childOffset_ = bubbleLayoutAlgorithm->GetChildOffset(); in OnDirtyLayoutWrapperSwap()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/ |
H A D | render_bubble.cpp | 274 topLeft = childOffset_; in UpdateTouchRegion() 641 childOffset_.GetX() + radius, childOffset_.GetY()); in BuildCornerPath() 645 childOffset_.GetX() + childSize_.Width(), childOffset_.GetY() + radius); in BuildCornerPath() 712 path.lineTo(childOffset_.GetX() + childSize_.Width() - radius, childOffset_.GetY()); in BuildTopLinePath() 741 path.LineTo(childOffset_.GetX() + childSize_.Width() - radius, childOffset_.GetY()); in BuildTopLinePath() 835 path.lineTo(childOffset_.GetX() + radius, childOffset_.GetY() + childSize_.Height()); in BuildBottomLinePath() 865 path.LineTo(childOffset_.GetX() + radius, childOffset_.GetY() + childSize_.Height()); in BuildBottomLinePath() 896 path.lineTo(childOffset_.GetX(), childOffset_.GetY() + radius); in BuildLeftLinePath() 925 path.LineTo(childOffset_.GetX(), childOffset_.GetY() + radius); in BuildLeftLinePath() 939 path.moveTo(childOffset_.GetX() + radiusPx, childOffset_.GetY()); in BuildCompletePath() [all …]
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H A D | rosen_render_bubble.cpp | 49 …SkRect rect = SkRect::MakeXYWH(childOffset_.GetX(), childOffset_.GetY(), childSize_.Width(), child… in MakeRRect() 66 …RSRect rect = RSRect(childOffset_.GetX(), childOffset_.GetY(), childSize_.Width() + childOffset_.G… in MakeRRect() 500 double childOffsetX = childOffset_.GetX(); in PaintTopBubble() 501 double childOffsetY = childOffset_.GetY(); in PaintTopBubble() 553 double childOffsetX = childOffset_.GetX(); in PaintTopBubble() 554 double childOffsetY = childOffset_.GetY(); in PaintTopBubble() 609 double childOffsetX = childOffset_.GetX(); in PaintBottomBubble() 776 … childOffset_.GetX() + childSize_.Width() / 2.0, childOffset_.GetY() + childSize_.Height() / 2.0); in PaintBorder() 779 …-(childOffset_.GetX() + childSize_.Width() / 2.0), -(childOffset_.GetY() + childSize_.Height() / 2… in PaintBorder() 822 …canvas->Translate(childOffset_.GetX() + childSize_.Width() / 2.0, childOffset_.GetY() + childSize_… in PaintBorder() [all …]
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H A D | render_bubble.h | 112 Offset childOffset_; variable
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll_bar/ |
H A D | scroll_bar_pattern.h | 151 childOffset_ = childOffset; in SetChildOffset() 156 return childOffset_; in GetChildOffset() 365 float childOffset_ = 0.0f; // main size of child variable
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