Searched refs:clearAll (Results 1 – 3 of 3) sorted by relevance
102 void ClearLayout(size_t index, bool clearAll = false);202 void ClearFlowMatrix(size_t index, bool clearAll = false);203 void ClearItemsByCrossIndex(size_t index, bool clearAll = false);
663 void RenderWaterFlow::ClearLayout(size_t index, bool clearAll) in ClearLayout() argument669 ClearFlowMatrix(index, clearAll); in ClearLayout()670 ClearItemsByCrossIndex(index, clearAll); in ClearLayout()1289 void RenderWaterFlow::ClearFlowMatrix(size_t index, bool clearAll) in ClearFlowMatrix() argument1291 if (!clearAll) { in ClearFlowMatrix()1304 void RenderWaterFlow::ClearItemsByCrossIndex(size_t index, bool clearAll) in ClearItemsByCrossIndex() argument1306 if (!clearAll) { in ClearItemsByCrossIndex()
1260 … constexpr ColorComponentFlags clearAll = CORE_COLOR_COMPONENT_R_BIT | CORE_COLOR_COMPONENT_G_BIT | in HandleColorAttachments() local1270 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments()1277 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments()