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Searched refs:clearAndReserve (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_barrier_list.cpp71 const auto clearAndReserve = [](auto& vec) { in BeginFrame() local
77 clearAndReserve(barrierPointBarriers_); in BeginFrame()
78 clearAndReserve(barrierPointIndextoIndex_); in BeginFrame()
H A Drender_command_list.cpp322 const auto clearAndReserve = [](auto& vec) { in BeginFrame() local
328 clearAndReserve(renderCommands_); in BeginFrame()
329 clearAndReserve(customBarriers_); in BeginFrame()
330 clearAndReserve(rpVertexInputBufferBarriers_); in BeginFrame()
331 clearAndReserve(rpIndirectBufferBarriers_); in BeginFrame()
332 clearAndReserve(descriptorSetHandlesForBarriers_); in BeginFrame()
333 clearAndReserve(descriptorSetHandlesForUpdates_); in BeginFrame()