Searched refs:clientDataRef (Results 1 – 1 of 1) sorted by relevance
530 auto& clientDataRef = computeShaderMappings_.clientData[index]; in Create() local536 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()537 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()545 return clientDataRef.rhr; in Create()609 auto& clientDataRef = shaderMappings_.clientData[index]; in Create() local610 clientDataRef.graphicsStateIndex = createInfo.graphicsStateIndex; in Create()611 clientDataRef.vertexInputDeclarationIndex = createInfo.vertexInputDeclarationIndex; in Create()623 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()624 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()632 return clientDataRef.rhr; in Create()