/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 180 if (sb.colorAttachmentCount == 1) { in IsDefaultAttachment() 425 GLenum colorAttachmentCount = 0; in GenerateSubPassFBO() local 427 for (uint32_t idx = 0; idx < sb.colorAttachmentCount; ++idx) { in GenerateSubPassFBO() 431 drawBuffers[idx] = GL_COLOR_ATTACHMENT0 + colorAttachmentCount; in GenerateSubPassFBO() 434 (colorAttachmentCount) || (resolveAttachmentCount)); in GenerateSubPassFBO() 437 framebuffer.height, views, (colorAttachmentCount) || (resolveAttachmentCount), in GenerateSubPassFBO() 440 ++colorAttachmentCount; in GenerateSubPassFBO() 448 glDrawBuffers((GLsizei)sb.colorAttachmentCount, drawBuffers); in GenerateSubPassFBO() 460 (colorAttachmentCount) || (resolveAttachmentCount), multisampledRenderToTexture); in GenerateSubPassFBO() 566 PLUGIN_ASSERT((sb.colorAttachmentCount + sb.depthAttachmentCount) < in ProcessSubPass() [all …]
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H A D | render_backend_gles.cpp | 1346 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass() 1359 if (sb.colorAttachmentCount > 0) { in DoSubPass() 1363 for (uint32_t ci = 0; ci < sb.colorAttachmentCount; ci++) { in DoSubPass() 1376 HandleColorAttachments(array_view(colorAttachments, sb.colorAttachmentCount)); in DoSubPass() 1417 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in ScanPasses() 1549 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in InvalidateColor() 2898 for (GLuint i = 0; i < blend.colorAttachmentCount; i++) { in UpdateBlendState()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 297 if (subpassDesc.colorAttachmentCount > 0) { in CreateRenderPassCombined() 299 …AttachmentReferences(subpassDesc.colorAttachmentIndices, layouts, subpassDesc.colorAttachmentCount, in CreateRenderPassCombined() 301 referenceIndex += subpassDesc.colorAttachmentCount; in CreateRenderPassCombined() 333 subpassDesc.colorAttachmentCount, // colorAttachmentCount in CreateRenderPassCombined() 480 if (subpassDesc.colorAttachmentCount > 0) { in CreateRenderPassCombined2() 483 subpassDesc.colorAttachmentCount, referenceIndex, createRenderPassCompatibility, in CreateRenderPassCombined2() 485 referenceIndex += subpassDesc.colorAttachmentCount; in CreateRenderPassCombined2() 574 subpassDesc.colorAttachmentCount, // colorAttachmentCount in CreateRenderPassCombined2() 653 …subpassDesc.inputAttachmentCount + subpassDesc.colorAttachmentCount + subpassDesc.resolveAttachmen… in CreateRenderPass() 681 …subpassDesc.inputAttachmentCount + subpassDesc.colorAttachmentCount + subpassDesc.resolveAttachmen… in CreateRenderPassCompatibility()
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H A D | pipeline_state_object_vk.cpp | 282 const uint32_t colAttachmentCount = renderPassSubpassDescs[subpassIndex].colorAttachmentCount; in GraphicsPipelineStateObjectVk() 429 if (renderPassSubpassDescs[subpassIndex].colorAttachmentCount > 0) { in GraphicsPipelineStateObjectVk()
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H A D | node_context_pool_manager_vk.cpp | 52 …ed, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount); in hash()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 430 } else if (graphicsState.colorBlendState.colorAttachmentCount != in GetGraphicsPso() 431 renderPassSubpassDescs[subpassIndex].colorAttachmentCount) { in GetGraphicsPso() 435 graphicsState.colorBlendState.colorAttachmentCount, in GetGraphicsPso() 436 renderPassSubpassDescs[subpassIndex].colorAttachmentCount); in GetGraphicsPso()
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H A D | render_node_util.cpp | 300 … spDesc.colorAttachmentCount = static_cast<uint32_t>(renderPass.colorAttachmentIndices.size()); in CreateRenderPass() 321 for (uint32_t idx = 0; idx < spDesc.colorAttachmentCount; ++idx) { in CreateRenderPass()
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H A D | render_node_post_process_util.cpp | 83 rp.subpassDesc.colorAttachmentCount = 1u; in CreateRenderPass() 699 rp.subpassDesc.colorAttachmentCount = 2u; in ExecuteDofBlur()
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H A D | render_command_list.cpp | 138 …CheckAttachments(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount, attachmentIdx… in ValidateRenderPassAttachment() 1056 for (uint32_t idx = 0; idx < subpassRef.colorAttachmentCount; ++idx) { in ProcessColorAttachments()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader_util.cpp | 252 context.data.colorAttachmentCount = 0; in FromJson() 254 context.data.colorAttachments[context.data.colorAttachmentCount] = colorContext.data; in FromJson() 255 context.data.colorAttachmentCount++; in FromJson()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 47 rp.subpassDesc.colorAttachmentCount = 1u; in CreateRenderPass()
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H A D | render_node_default_shadows_blur.cpp | 158 subpass.colorAttachmentCount = 1u; in ProcessSingleShadow()
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H A D | render_node_camera_cubemap.cpp | 234 renderPass.subpassDesc.colorAttachmentCount = 1U; in ExecuteSinglePostProcess()
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H A D | render_node_default_shadow_render_slot.cpp | 578 subpass.colorAttachmentCount = 1; in CreateRenderPass()
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H A D | render_node_default_material_render_slot.cpp | 786 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in GetShaderSpecializationView()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 198 subpass.colorAttachmentCount = 1; in Execute() 252 subpass.colorAttachmentCount = 1; in ExecuteTileVelocity()
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H A D | render_copy.cpp | 54 rp.subpassDesc.colorAttachmentCount = 1u; in CreateRenderPass()
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H A D | render_bloom.cpp | 327 subpassDesc.colorAttachmentCount = 1; in GraphicsBloom() 713 subpassDesc.colorAttachmentCount = 1; in CreateRenderPsos()
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H A D | render_blur.cpp | 119 subpass.colorAttachmentCount = 1; in Execute()
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H A D | render_node_mip_chain_post_process.cpp | 310 subpass.colorAttachmentCount = 1; in GetBaseRenderPass()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 113 if ((subpassDesc.colorAttachmentCount >= 1) && camera.colorTargets[0u]) { in UpdateCustomCameraTargets() 137 for (uint32_t idx = 0; idx < subpassDesc.colorAttachmentCount; ++idx) { in UpdateCustomCameraLoadStore()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1062 uint32_t colorAttachmentCount { 0u }; 1220 uint32_t colorAttachmentCount { 0 };
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 1120 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial() 1134 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 857 … array_view(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount), rc.renderPassDesc, in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 118 for (uint32_t idx = 0; idx < state.colorAttachmentCount; ++idx) { in hash()
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