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Searched refs:colorAttachmentCount (Results 1 – 25 of 25) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp180 if (sb.colorAttachmentCount == 1) { in IsDefaultAttachment()
425 GLenum colorAttachmentCount = 0; in GenerateSubPassFBO() local
427 for (uint32_t idx = 0; idx < sb.colorAttachmentCount; ++idx) { in GenerateSubPassFBO()
431 drawBuffers[idx] = GL_COLOR_ATTACHMENT0 + colorAttachmentCount; in GenerateSubPassFBO()
434 (colorAttachmentCount) || (resolveAttachmentCount)); in GenerateSubPassFBO()
437 framebuffer.height, views, (colorAttachmentCount) || (resolveAttachmentCount), in GenerateSubPassFBO()
440 ++colorAttachmentCount; in GenerateSubPassFBO()
448 glDrawBuffers((GLsizei)sb.colorAttachmentCount, drawBuffers); in GenerateSubPassFBO()
460 (colorAttachmentCount) || (resolveAttachmentCount), multisampledRenderToTexture); in GenerateSubPassFBO()
566 PLUGIN_ASSERT((sb.colorAttachmentCount + sb.depthAttachmentCount) < in ProcessSubPass()
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H A Drender_backend_gles.cpp1346 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass()
1359 if (sb.colorAttachmentCount > 0) { in DoSubPass()
1363 for (uint32_t ci = 0; ci < sb.colorAttachmentCount; ci++) { in DoSubPass()
1376 HandleColorAttachments(array_view(colorAttachments, sb.colorAttachmentCount)); in DoSubPass()
1417 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in ScanPasses()
1549 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in InvalidateColor()
2898 for (GLuint i = 0; i < blend.colorAttachmentCount; i++) { in UpdateBlendState()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp297 if (subpassDesc.colorAttachmentCount > 0) { in CreateRenderPassCombined()
299 …AttachmentReferences(subpassDesc.colorAttachmentIndices, layouts, subpassDesc.colorAttachmentCount, in CreateRenderPassCombined()
301 referenceIndex += subpassDesc.colorAttachmentCount; in CreateRenderPassCombined()
333 subpassDesc.colorAttachmentCount, // colorAttachmentCount in CreateRenderPassCombined()
480 if (subpassDesc.colorAttachmentCount > 0) { in CreateRenderPassCombined2()
483 subpassDesc.colorAttachmentCount, referenceIndex, createRenderPassCompatibility, in CreateRenderPassCombined2()
485 referenceIndex += subpassDesc.colorAttachmentCount; in CreateRenderPassCombined2()
574 subpassDesc.colorAttachmentCount, // colorAttachmentCount in CreateRenderPassCombined2()
653 …subpassDesc.inputAttachmentCount + subpassDesc.colorAttachmentCount + subpassDesc.resolveAttachmen… in CreateRenderPass()
681 …subpassDesc.inputAttachmentCount + subpassDesc.colorAttachmentCount + subpassDesc.resolveAttachmen… in CreateRenderPassCompatibility()
H A Dpipeline_state_object_vk.cpp282 const uint32_t colAttachmentCount = renderPassSubpassDescs[subpassIndex].colorAttachmentCount; in GraphicsPipelineStateObjectVk()
429 if (renderPassSubpassDescs[subpassIndex].colorAttachmentCount > 0) { in GraphicsPipelineStateObjectVk()
H A Dnode_context_pool_manager_vk.cpp52 …ed, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount); in hash()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp430 } else if (graphicsState.colorBlendState.colorAttachmentCount != in GetGraphicsPso()
431 renderPassSubpassDescs[subpassIndex].colorAttachmentCount) { in GetGraphicsPso()
435 graphicsState.colorBlendState.colorAttachmentCount, in GetGraphicsPso()
436 renderPassSubpassDescs[subpassIndex].colorAttachmentCount); in GetGraphicsPso()
H A Drender_node_util.cpp300 … spDesc.colorAttachmentCount = static_cast<uint32_t>(renderPass.colorAttachmentIndices.size()); in CreateRenderPass()
321 for (uint32_t idx = 0; idx < spDesc.colorAttachmentCount; ++idx) { in CreateRenderPass()
H A Drender_node_post_process_util.cpp83 rp.subpassDesc.colorAttachmentCount = 1u; in CreateRenderPass()
699 rp.subpassDesc.colorAttachmentCount = 2u; in ExecuteDofBlur()
H A Drender_command_list.cpp138 …CheckAttachments(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount, attachmentIdx… in ValidateRenderPassAttachment()
1056 for (uint32_t idx = 0; idx < subpassRef.colorAttachmentCount; ++idx) { in ProcessColorAttachments()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp252 context.data.colorAttachmentCount = 0; in FromJson()
254 context.data.colorAttachments[context.data.colorAttachmentCount] = colorContext.data; in FromJson()
255 context.data.colorAttachmentCount++; in FromJson()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp47 rp.subpassDesc.colorAttachmentCount = 1u; in CreateRenderPass()
H A Drender_node_default_shadows_blur.cpp158 subpass.colorAttachmentCount = 1u; in ProcessSingleShadow()
H A Drender_node_camera_cubemap.cpp234 renderPass.subpassDesc.colorAttachmentCount = 1U; in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp578 subpass.colorAttachmentCount = 1; in CreateRenderPass()
H A Drender_node_default_material_render_slot.cpp786 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in GetShaderSpecializationView()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp198 subpass.colorAttachmentCount = 1; in Execute()
252 subpass.colorAttachmentCount = 1; in ExecuteTileVelocity()
H A Drender_copy.cpp54 rp.subpassDesc.colorAttachmentCount = 1u; in CreateRenderPass()
H A Drender_bloom.cpp327 subpassDesc.colorAttachmentCount = 1; in GraphicsBloom()
713 subpassDesc.colorAttachmentCount = 1; in CreateRenderPsos()
H A Drender_blur.cpp119 subpass.colorAttachmentCount = 1; in Execute()
H A Drender_node_mip_chain_post_process.cpp310 subpass.colorAttachmentCount = 1; in GetBaseRenderPass()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp113 if ((subpassDesc.colorAttachmentCount >= 1) && camera.colorTargets[0u]) { in UpdateCustomCameraTargets()
137 for (uint32_t idx = 0; idx < subpassDesc.colorAttachmentCount; ++idx) { in UpdateCustomCameraLoadStore()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1062 uint32_t colorAttachmentCount { 0u };
1220 uint32_t colorAttachmentCount { 0 };
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1120 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial()
1134 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp857 … array_view(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount), rc.renderPassDesc, in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp118 for (uint32_t idx = 0; idx < state.colorAttachmentCount; ++idx) { in hash()