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Searched refs:colorCount (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine_lite/test/moduletest/common/test_app/ui_manual_test/src/main/js/default/pages/input/edittext/
H A Dindex.js20 var colorCount=0; variable
78 if (colorCount % 2 == 0) {
84 colorCount++;
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics2d/
H A Djs-apis-effectKit.md466 getTopProportionColors(colorCount: number): Array<Color | null>
468 读取图像占比靠前的颜色值,个数由`colorCount`指定,结果写入[Color](#color)的数组里,使用同步方式返回。
479 | colorCount | number | 是 | 需要取主色的个数,取值范围为[1, 10],向下取整。 |
485 … Array<[Color](#color) \| null> | Color数组,即图像占比前`colorCount`的颜色值数组,按占比排序。<br>- 当实际读取的特征色个数小于`color…
/ohos5.0/foundation/multimedia/image_framework/plugins/common/libs/image/libgifplugin/src/
H A Dgif_decoder.cpp446 int32_t colorCount = colorMap->ColorCount; in PaddingData() local
448 if ((bitsPerPixel < 0) || (colorCount != (1 << static_cast<uint32_t>(bitsPerPixel)))) { in PaddingData()
450 bitsPerPixel, colorCount); in PaddingData()
/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics2d/
H A Djs-apis-effectKit.md466 getTopProportionColors(colorCount: number): Array<Color | null>
479 | colorCount | number | Yes | Number of colors to obtain. The value range is [1, 10]. If a non-int…
485colorCount**, the array size is the actual number obtained.<br>- If the color fails to be obtained…
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_canvas.cpp470 const size_t colorCount = 4; in DrawPatch() local
473 skiaColors.resize(colorCount); in DrawPatch()
474 for (size_t i = 0; i < colorCount; ++i) { in DrawPatch()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/data_panel/
H A Drosen_render_data_panel.cpp84 …endSkShader(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int colorCount, in BlendSkShader() argument
89 const std::vector<RSScalar>& pos, int colorCount, RSScalar startAngle, RSScalar drawAngle, in BlendSkShader()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1546 int32_t colorCount = 0; in InvalidateColor() local
1556 … invalidateAttachment[static_cast<size_t>(colorCount)] = GL_COLOR_ATTACHMENT0 + ci; in InvalidateColor()
1557 colorCount++; in InvalidateColor()
1563 return colorCount; in InvalidateColor()