Searched refs:colorStrategy_ (Results 1 – 11 of 11) sorted by relevance
84 … isFilled_ == rhs.isFilled_ && colorStrategy_ == rhs.colorStrategy_ && type_ == rhs.type_;219 colorStrategy_ = colorStrategy; in SetShadowColorStrategy()224 return colorStrategy_; in GetShadowColorStrategy()257 ShadowColorStrategy colorStrategy_ = ShadowColorStrategy::NONE; variable
73 colorStrategy_ = colorStrategy; in SetColorStrategy()123 return colorStrategy_; in GetColorStrategy()
80 int colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE; variable
269 shadow.colorStrategy_ = ShadowColorStrategy::AVERAGE;279 shadow.colorStrategy_ = ShadowColorStrategy::PRIMARY;535 shadow.colorStrategy_ = ShadowColorStrategy::AVERAGE;
159 EXPECT_EQ(rsShadow->colorStrategy_, 1);
100 colorStrategy_ = stagingColorStrategy_; in OnSync()115 if (ptr->colorStrategy_ != SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE) { in CreateDrawFunc()117 ptr->color_, ptr->colorStrategy_); in CreateDrawFunc()
68 int colorStrategy_ = 0; variable
185 properties.shadow_->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_MAIN;216 properties.shadow_->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_AVERAGE;
458 properties.shadow_->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_MAIN;
98 drawable->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE;102 drawable->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_MAIN;
2016 shadow->colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_AVERAGE;