Searched refs:combineData_ (Results 1 – 2 of 2) sorted by relevance
510 auto& effect = combineData_; in ExecuteCombine()944 combineData_ = {}; in InitCreateShaderResources()951 combineData_.shader = shaderMgr.GetShaderHandle(COMBINED_SHADER_NAME); in InitCreateShaderResources()952 combineData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(combineData_.shader); in InitCreateShaderResources()953 if (!RenderHandleUtil::IsValid(combineData_.pl)) { in InitCreateShaderResources()954 combineData_.pl = shaderMgr.GetReflectionPipelineLayoutHandle(combineData_.shader); in InitCreateShaderResources()956 combineData_.pipelineLayout = shaderMgr.GetPipelineLayout(combineData_.pl); in InitCreateShaderResources()1001 descriptorSetMgr.CreateDescriptorSet(globalSetIdx, combineData_.pipelineLayout), in InitCreateBinders()1002 combineData_.pipelineLayout.descriptorSetLayouts[globalSetIdx].bindings); in InitCreateBinders()1006 descriptorSetMgr.CreateDescriptorSet(localSetIdx, combineData_.pipelineLayout), in InitCreateBinders()[all …]
99 EffectData combineData_; variable