Searched refs:computeShaderMappings_ (Results 1 – 2 of 2) sorted by relevance
446 … PLUGIN_ASSERT(computeShaderMappings_.clientData.size() == computeShaderMappings_.nameData.size()); in CreateClientData()473 computeShaderMappings_.nameData.push_back({}); in CreateClientData()490 … PLUGIN_ASSERT(computeShaderMappings_.clientData.size() == computeShaderMappings_.nameData.size()); in Create()526 auto& nameDataRef = computeShaderMappings_.nameData[index]; in Create()836 return computeShaderMappings_.clientData[index].rhr; in GetShaderHandle()854 return computeShaderMappings_.clientData[index].rhr; in GetShaderHandle()1281 auto& mappings = computeShaderMappings_; in GetPipelineLayoutHandleByShaderHandle()1681 … PLUGIN_ASSERT(computeShaderMappings_.clientData.size() == computeShaderMappings_.nameData.size()); in DestroyShader()1694 auto& mappings = computeShaderMappings_; in DestroyShader()1866 for (const auto& ref : computeShaderMappings_.clientData) { in GetShaders()[all …]
349 ComputeMappings computeShaderMappings_; variable