Searched refs:cpbv (Results 1 – 2 of 2) sorted by relevance
200 … IShaderPipelineBinder::PropertyBindingView cpbv = shaderRef->GetPropertyBindingView(); in ExecuteFrameGraphics() local201 if (!cpbv.data.empty()) { in ExecuteFrameGraphics()202 const uint32_t byteOffset = WriteLocalUboData(cpbv.data); in ExecuteFrameGraphics()206 binder->BindBuffer(cpbv.set, cpbv.binding, bRes); in ExecuteFrameGraphics()289 … IShaderPipelineBinder::PropertyBindingView cpbv = shaderRef->GetPropertyBindingView(); in ExecuteFrameCompute() local290 if (!cpbv.data.empty()) { in ExecuteFrameCompute()291 const uint32_t byteOffset = WriteLocalUboData(cpbv.data); in ExecuteFrameCompute()295 binder->BindBuffer(cpbv.set, cpbv.binding, bRes); in ExecuteFrameCompute()
637 PropertyBindingView cpbv; in GetPropertyBindingView() local638 cpbv.set = customPropertyData_.set; in GetPropertyBindingView()639 cpbv.binding = customPropertyData_.binding; in GetPropertyBindingView()640 cpbv.data = in GetPropertyBindingView()642 return cpbv; in GetPropertyBindingView()