Searched refs:createEngineObject (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_scene.h | 201 virtual INode::Ptr CreateNode(const BASE_NS::string_view path, bool createEngineObject = true, 295 typename T::Ptr CreateNode(const BASE_NS::string_view path, bool createEngineObject = true) 298 return interface_pointer_cast<T>(CreateNode(path, createEngineObject, uid));
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H A D | intf_ecs_scene.h | 98 SCENE_NS::INode::Ptr& node, const BASE_NS::string_view name, bool createEngineObject) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_impl.cpp | 1035 SCENE_NS::INode::Ptr CreateNode(const BASE_NS::string_view name, bool createEngineObject, in CreateNode() argument 1038 if (const auto& ite = nodes_.find(name); ite != nodes_.cend() && createEngineObject) { in CreateNode() 1047 BindNodeToEcs(node, name, createEngineObject); in CreateNode() 1075 … SCENE_NS::INode::Ptr& node, const BASE_NS::string_view fullPath, bool createEngineObject) override in BindNodeToEcs() argument 1105 if (createEngineObject) { in BindNodeToEcs() 1130 if (createEngineObject) { in BindNodeToEcs()
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