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Searched refs:createEngineObject (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_scene.h201 virtual INode::Ptr CreateNode(const BASE_NS::string_view path, bool createEngineObject = true,
295 typename T::Ptr CreateNode(const BASE_NS::string_view path, bool createEngineObject = true)
298 return interface_pointer_cast<T>(CreateNode(path, createEngineObject, uid));
H A Dintf_ecs_scene.h98 SCENE_NS::INode::Ptr& node, const BASE_NS::string_view name, bool createEngineObject) = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp1035 SCENE_NS::INode::Ptr CreateNode(const BASE_NS::string_view name, bool createEngineObject, in CreateNode() argument
1038 if (const auto& ite = nodes_.find(name); ite != nodes_.cend() && createEngineObject) { in CreateNode()
1047 BindNodeToEcs(node, name, createEngineObject); in CreateNode()
1075 … SCENE_NS::INode::Ptr& node, const BASE_NS::string_view fullPath, bool createEngineObject) override in BindNodeToEcs() argument
1105 if (createEngineObject) { in BindNodeToEcs()
1130 if (createEngineObject) { in BindNodeToEcs()