Searched refs:crossAxisRemainSpace (Results 1 – 2 of 2) sorted by relevance
399 auto crossAxisRemainSpace = crossLengthLimit_ - totalCrossLength_; in LayoutWholeWrap() local402 crossAxisRemainSpace = -crossAxisRemainSpace; in LayoutWholeWrap()411 AddExtraSpaceToStartPosition(startPosition, crossAxisRemainSpace, false); in LayoutWholeWrap()416 crossAxisRemainSpace /= 2.0f; in LayoutWholeWrap()417 AddExtraSpaceToStartPosition(startPosition, crossAxisRemainSpace, false); in LayoutWholeWrap()435 float crossSpace = crossAxisRemainSpace / static_cast<float>(contentNum); in LayoutWholeWrap()720 startPosition.AddX(crossAxisRemainSpace); in UpdateStartPositionByAlign()725 crossAxisRemainSpace /= 2.0f; in UpdateStartPositionByAlign()726 startPosition.AddX(crossAxisRemainSpace); in UpdateStartPositionByAlign()778 auto crossAxisRemainSpace = crossLengthLimit_ - totalCrossLength_; in LayoutWholeColumnWrap() local[all …]
82 void UpdateStartPositionByAlign(OffsetF& startPosition, float crossAxisRemainSpace,