Searched refs:currCamera (Results 1 – 2 of 2) sorted by relevance
154 const auto& currCamera = cameras[idx]; in ExecuteFrame() local159 const JitterProjection jp = GetProjectionMatrix(currCamera, false); in ExecuteFrame()160 const Math::Mat4X4 viewProj = jp.proj * currCamera.matrices.view; in ExecuteFrame()161 dat->view = currCamera.matrices.view; in ExecuteFrame()165 dat->viewInv = Math::Inverse(currCamera.matrices.view); in ExecuteFrame()169 const JitterProjection jpPrevFrame = GetProjectionMatrix(currCamera, true); in ExecuteFrame()171 dat->viewPrevFrame = currCamera.matrices.viewPrevFrame; in ExecuteFrame()176 const Math::Mat4X4 shadowBias = GetShadowBiasMatrix(dsLight, currCamera); in ExecuteFrame()185 const Math::UVec2 packedId = GetPacked64(currCamera.id); in ExecuteFrame()186 const Math::UVec2 packedLayer = GetPacked64(currCamera.layerMask); in ExecuteFrame()[all …]
86 const auto& currCamera = cameras[cameraIndex]; in PreExecuteFrame() local88 … const bool xChanged = (currCamera.renderResolution.x != currDesc.desc.width) ? true : false; in PreExecuteFrame()89 … const bool yChanged = (currCamera.renderResolution.y != currDesc.desc.height) ? true : false; in PreExecuteFrame()92 currDesc.desc.width = currCamera.renderResolution.x; in PreExecuteFrame()93 currDesc.desc.height = currCamera.renderResolution.y; in PreExecuteFrame()