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Searched refs:currEnv (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp933 const Math::UVec2 id = GetPacked64(currEnv.id); in UpdateEnvironmentUniformBuffer()
934 const Math::UVec2 layer = GetPacked64(currEnv.layerMask); in UpdateEnvironmentUniformBuffer()
936 (currEnv.radianceCubemapMipCount != 0) in UpdateEnvironmentUniformBuffer()
940 … Math::Vec4((Math::Vec3(currEnv.indirectSpecularFactor) * currEnv.indirectSpecularFactor.w), in UpdateEnvironmentUniformBuffer()
941 currEnv.indirectSpecularFactor.w), in UpdateEnvironmentUniformBuffer()
942 … Math::Vec4(Math::Vec3(currEnv.indirectDiffuseFactor) * currEnv.indirectDiffuseFactor.w, in UpdateEnvironmentUniformBuffer()
943 currEnv.indirectDiffuseFactor.w), in UpdateEnvironmentUniformBuffer()
944 … Math::Vec4(Math::Vec3(currEnv.envMapFactor) * currEnv.envMapFactor.w, currEnv.envMapFactor.w), in UpdateEnvironmentUniformBuffer()
946 currEnv.blendFactor, in UpdateEnvironmentUniformBuffer()
947 Math::Mat4Cast(currEnv.rotation), in UpdateEnvironmentUniformBuffer()
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