Searched refs:currEnv (Results 1 – 1 of 1) sorted by relevance
933 const Math::UVec2 id = GetPacked64(currEnv.id); in UpdateEnvironmentUniformBuffer()934 const Math::UVec2 layer = GetPacked64(currEnv.layerMask); in UpdateEnvironmentUniformBuffer()936 (currEnv.radianceCubemapMipCount != 0) in UpdateEnvironmentUniformBuffer()940 … Math::Vec4((Math::Vec3(currEnv.indirectSpecularFactor) * currEnv.indirectSpecularFactor.w), in UpdateEnvironmentUniformBuffer()941 currEnv.indirectSpecularFactor.w), in UpdateEnvironmentUniformBuffer()942 … Math::Vec4(Math::Vec3(currEnv.indirectDiffuseFactor) * currEnv.indirectDiffuseFactor.w, in UpdateEnvironmentUniformBuffer()943 currEnv.indirectDiffuseFactor.w), in UpdateEnvironmentUniformBuffer()944 … Math::Vec4(Math::Vec3(currEnv.envMapFactor) * currEnv.envMapFactor.w, currEnv.envMapFactor.w), in UpdateEnvironmentUniformBuffer()946 currEnv.blendFactor, in UpdateEnvironmentUniformBuffer()947 Math::Mat4Cast(currEnv.rotation), in UpdateEnvironmentUniformBuffer()[all …]