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Searched refs:currMaterialFlags (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp317 auto currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes() local
322 (currMaterialFlags.extraMaterialRenderingFlags & in RenderSubmeshes()
327 uint32_t renderHash = currMaterialFlags.renderHash; in RenderSubmeshes()
329 currMaterialFlags.renderMaterialFlags = in RenderSubmeshes()
330currMaterialFlags.renderMaterialFlags & (~RenderMaterialFlagBits::RENDER_MATERIAL_SHADOW_RECEIVER_… in RenderSubmeshes()
331 renderHash = dataStoreMaterial.GenerateRenderHash(currMaterialFlags); in RenderSubmeshes()
341 …ssd, currMaterialFlags, submeshFlags, currentScene_.lightingFlags, currentScene_.cameraShaderFlags… in RenderSubmeshes()
H A Drender_node_default_depth_render_slot.cpp186 auto currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes() local
191 (currMaterialFlags.extraMaterialRenderingFlags & in RenderSubmeshes()
196 const uint32_t renderHash = currMaterialFlags.renderHash; in RenderSubmeshes()
203 const RenderHandle pso = GetSubmeshPso(ssd, currMaterialFlags, submeshFlags); in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp331 const auto& currMaterialFlags = submeshMaterialFlags[submeshIndex]; in RenderSubmeshes() local
334 const uint32_t renderHash = currMaterialFlags.renderHash; in RenderSubmeshes()
341 … const RenderHandle psoHandle = GetSubmeshPso(ssd, currMaterialFlags, currSubmesh.submeshFlags); in RenderSubmeshes()