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Searched refs:currPl (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp432 RenderHandle currPl; in CreateNewPso() local
453 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
466 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
478 … psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
483 …psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, dynamicState… in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp461 RenderHandle currPl; in CreateNewPso() local
479 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
490 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
501 const PipelineLayout& pl = shaderMgr.GetPipelineLayout(currPl); in CreateNewPso()
507 …currShader, currState, currPl, currVid, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) … in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp718 RenderHandle currPl; in CreateNewPso() local
739 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso()
752 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
764 … psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
770 …psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, GetDynamicSt… in CreateNewPso()
773 shaderMgr.GetPipelineLayout(currPl).descriptorSetCount == CUSTOM_SET_DESCRIPTOR_SET_COUNT; in CreateNewPso()