Searched refs:currPl (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 432 RenderHandle currPl; in CreateNewPso() local 453 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso() 466 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso() 478 … psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso() 483 …psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, dynamicState… in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 461 RenderHandle currPl; in CreateNewPso() local 479 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso() 490 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso() 501 const PipelineLayout& pl = shaderMgr.GetPipelineLayout(currPl); in CreateNewPso() 507 …currShader, currState, currPl, currVid, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) … in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 718 RenderHandle currPl; in CreateNewPso() local 739 currPl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(currShader); in CreateNewPso() 752 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso() 764 … psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso() 770 …psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, GetDynamicSt… in CreateNewPso() 773 shaderMgr.GetPipelineLayout(currPl).descriptorSetCount == CUSTOM_SET_DESCRIPTOR_SET_COUNT; in CreateNewPso()
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