Searched refs:currPlHandle (Results 1 – 2 of 2) sorted by relevance
251 …RenderHandle currPlHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(renderEnv.shader.GetHa… in UpdateAndBindCustomSet() local252 if (!RenderHandleUtil::IsValid(currPlHandle)) { in UpdateAndBindCustomSet()253 currPlHandle = shaderMgr.GetReflectionPipelineLayoutHandle(renderEnv.shader.GetHandle()); in UpdateAndBindCustomSet()255 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindCustomSet()
503 RenderHandle currPlHandle = in UpdateAndBindSet3() local505 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindSet3()