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Searched refs:currPlHandle (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp251 …RenderHandle currPlHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(renderEnv.shader.GetHa… in UpdateAndBindCustomSet() local
252 if (!RenderHandleUtil::IsValid(currPlHandle)) { in UpdateAndBindCustomSet()
253 currPlHandle = shaderMgr.GetReflectionPipelineLayoutHandle(renderEnv.shader.GetHandle()); in UpdateAndBindCustomSet()
255 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindCustomSet()
H A Drender_node_default_material_render_slot.cpp503 RenderHandle currPlHandle = in UpdateAndBindSet3() local
505 const PipelineLayout& plRef = shaderMgr.GetPipelineLayout(currPlHandle); in UpdateAndBindSet3()