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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1778 std::filesystem::path const currentFolder = std::filesystem::current_path(); in main() local
1779 std::filesystem::path shaderSourcesPath = currentFolder; in main()
1861 compiledShaderDestinationPath = currentFolder; in main()