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Searched refs:currentFrameBuffer_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp797 currentFrameBuffer_ = nullptr; in ResetState()
967 PLUGIN_ASSERT(currentFrameBuffer_ == nullptr); in RenderCommandBindPipeline()
1338 if (currentFrameBuffer_ == nullptr) { in DoSubPass()
1457 if (currentFrameBuffer_ == nullptr) { in RenderCommandBeginRenderPass()
1588 …static_cast<GLint>(currentFrameBuffer_->height), 0, static_cast<GLint>(currentFrameBuffer_->height… in ResolveMSAA()
1594 …static_cast<GLint>(currentFrameBuffer_->height), 0, 0, static_cast<GLint>(currentFrameBuffer_->wid… in ResolveMSAA()
1595 static_cast<GLint>(currentFrameBuffer_->height), mask, in ResolveMSAA()
1610 if (currentFrameBuffer_ == nullptr) { in RenderCommandEndRenderPass()
1630 currentFrameBuffer_ = nullptr; in RenderCommandEndRenderPass()
3075 if (!currentFrameBuffer_) { in FlushViewportScissors()
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H A Drender_backend_gles.h269 const LowlevelFramebufferGL* currentFrameBuffer_ = nullptr; variable