Searched refs:currentFrameEvent_ (Results 1 – 3 of 3) sorted by relevance
537 uifirstManager_.currentFrameEvent_.push_back(event);540 uifirstManager_.currentFrameEvent_.clear();557 uifirstManager_.currentFrameEvent_.push_back(event);559 uifirstManager_.currentFrameEvent_.clear();581 uifirstManager_.currentFrameEvent_.push_back(event);583 uifirstManager_.currentFrameEvent_.clear();1295 EXPECT_FALSE(uifirstManager_.currentFrameEvent_.empty());1301 uifirstManager_.currentFrameEvent_.push_back(info);
1010 currentFrameEvent_.clear(); in PrepareCurrentFrameEvent()1039 currentFrameEvent_.assign(globalFrameEvent_.begin(), globalFrameEvent_.end()); in PrepareCurrentFrameEvent()1041 currentFrameCanSkipFirstWait_ = EventsCanSkipFirstWait(currentFrameEvent_); in PrepareCurrentFrameEvent()1097 for (auto& it : currentFrameEvent_) { in IsScreenshotAnimation()1108 if (currentFrameEvent_.empty()) { in CheckIfAppWindowHasAnimation()1133 for (auto& item : currentFrameEvent_) { in CheckIfAppWindowHasAnimation()
244 std::vector<EventInfo> currentFrameEvent_; variable