Searched refs:currentRate_ (Results 1 – 4 of 4) sorted by relevance
95 if (currentRate_ != controllerRate) { in ChangeGeneratorRate()105 currentRate_ = controllerRate; in ChangeGeneratorRate()121 return currentRate_; in GetCurrentRate()
46 uint32_t currentRate_ = 0; variable
53 currentRate_(1), in ProRendererStreamImpl()667 currentRate_ = streamInfo.samplingRate; in InitBasicInfo()673 handleTimeModel_.ConfigSampleRate(currentRate_); in InitBasicInfo()
100 uint32_t currentRate_; variable