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Searched refs:currentSubPass (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h250 const RenderPassSubpassDesc& currentSubPass);
252 const RenderPassSubpassDesc& currentSubPass);
253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
H A Drender_backend_gles.cpp1395 const auto& currentSubPass = activeRenderPass_.subpasses[sub]; in ScanPasses() local
1397 uint32_t resolveTo = currentSubPass.resolveAttachmentIndices[ci]; in ScanPasses()
1411 uint32_t index = currentSubPass.inputAttachmentIndices[ci]; in ScanPasses()
1418 uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses()
1430 if (currentSubPass.depthAttachmentCount > 0) { in ScanPasses()
1431 uint32_t index = currentSubPass.depthAttachmentIndex; in ScanPasses()
1508 if (currentSubPass.depthAttachmentCount > 0) { in InvalidateDepthStencil()
1509 const uint32_t index = currentSubPass.depthAttachmentIndex; in InvalidateDepthStencil()
1549 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in InvalidateColor()
1550 const uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in InvalidateColor()
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