Searched refs:currentSubPass (Results 1 – 2 of 2) sorted by relevance
250 const RenderPassSubpassDesc& currentSubPass);252 const RenderPassSubpassDesc& currentSubPass);253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
1395 const auto& currentSubPass = activeRenderPass_.subpasses[sub]; in ScanPasses() local1397 uint32_t resolveTo = currentSubPass.resolveAttachmentIndices[ci]; in ScanPasses()1411 uint32_t index = currentSubPass.inputAttachmentIndices[ci]; in ScanPasses()1418 uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses()1430 if (currentSubPass.depthAttachmentCount > 0) { in ScanPasses()1431 uint32_t index = currentSubPass.depthAttachmentIndex; in ScanPasses()1508 if (currentSubPass.depthAttachmentCount > 0) { in InvalidateDepthStencil()1509 const uint32_t index = currentSubPass.depthAttachmentIndex; in InvalidateDepthStencil()1549 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in InvalidateColor()1550 const uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in InvalidateColor()[all …]