Searched refs:currentSubPass_ (Results 1 – 2 of 2) sorted by relevance
796 currentSubPass_ = 0; in ResetState()1465 currentSubPass_ = 0; in RenderCommandBeginRenderPass()1483 ++currentSubPass_; in RenderCommandBeginRenderPass()1484 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandBeginRenderPass()1499 ++currentSubPass_; in RenderCommandNextSubpass()1500 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandNextSubpass()1501 DoSubPass(currentSubPass_); in RenderCommandNextSubpass()1573 device_.BindReadFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].fbo); in ResolveMSAA()1574 device_.BindWriteFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].resolve); in ResolveMSAA()1582 if (currentFrameBuffer_->resolveFbo[currentSubPass_] == 0) { in ResolveMSAA()[all …]
268 uint32_t currentSubPass_ = 0; variable