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Searched refs:currentSubPass_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp796 currentSubPass_ = 0; in ResetState()
1465 currentSubPass_ = 0; in RenderCommandBeginRenderPass()
1483 ++currentSubPass_; in RenderCommandBeginRenderPass()
1484 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandBeginRenderPass()
1499 ++currentSubPass_; in RenderCommandNextSubpass()
1500 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandNextSubpass()
1501 DoSubPass(currentSubPass_); in RenderCommandNextSubpass()
1573 device_.BindReadFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].fbo); in ResolveMSAA()
1574 device_.BindWriteFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].resolve); in ResolveMSAA()
1582 if (currentFrameBuffer_->resolveFbo[currentSubPass_] == 0) { in ResolveMSAA()
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H A Drender_backend_gles.h268 uint32_t currentSubPass_ = 0; variable